port number "+ ((IPEndPoint)s.RemoteEndPoint).Port.ToString());// Using the LocalEndPoint property.Console.WriteLine("My local IpAddress is :"+ IPAddress.Parse(((IPEndPoint)s.LocalEndPoint).Address.ToString()) +"I am connected on port number "+ ((IPEndPoint)s.LocalEndPoint).Port.ToString()...
Socket socket=serverSocket.EndAccept(ar); print(socket.LocalEndPoint.ToString()+"Connected");if(!clientSockets.Contains(socket)) { clientSockets.Add(socket); StateObject stateObject=newStateObject(BUFFER_SIZE, socket);try{ socket.BeginReceive(stateObject.buffer,0, BUFFER_SIZE,0,newAsyncCallback(Receiv...
Console.WriteLine($"{tcpClient.Client.LocalEndPoint.ToString()}:{DateTime.Now.ToString("yy-MM-dd hh:mm:ss -*- ") + stringData + "\n"}"); this.Invoke((EventHandler)delegate { richTextBox1.Text += DateTime.Now.ToString("yy-MM-dd hh:mm:ss -*- ") + stringData + "\n"; }); ...
(host,port);ipText.text=socket.LocalEndPoint.ToString();// sendstringstr="hello world";byte[]bytes=System.Text.Encoding.Default.GetBytes(str);socket.Send(bytes);// receiveintcount=socket.Receive(readBuff);str=System.Text.Encoding.UTF8.GetString(readBuff,0,count);contentText.text=str;socket....
("游戏网络启动监听" + m_ServerSocket.LocalEndPoint.ToString()); 96 97 m_ServerSocketList = new System.Collections.ArrayList(); 98 m_listenSocketList = new System.Collections.ArrayList(); 99 m_DeleteSocketList = new System.Collections.ArrayList(); 100 101 m_ConnectPool = new ClientConnect[m...
Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString()); } 完成上述代码之后,已经能正常启动一个服务器Socket,但是还没有处理连接监听逻辑和数据接收,所以运行应用会出现一闪就关掉的情况。 启动一个线程,并在线程中监听客户端的连接,为每个连接创建一个Socket对象; ...
(_ip); //3.0 创建网络端口,包括ip和端口 IPEndPoint endPoint = new IPEndPoint(address, _port); //4.0 绑定套接字 _socket.Bind(endPoint); //5.0 设置最大连接数 _socket.Listen(int.MaxValue); Console.WriteLine(“监听{0}消息成功”, _socket.LocalEndPoint.ToString()); //6.0 开始监听 Thread ...
19 string msg = connSocket.RemoteEndPoint.ToString(); 20 showMsg(msg + "连接"); 21 22 //获取本机的ip地址和端口号 23 //connSocket.LocalEndPoint.ToString(); 24 25 /* 26 如果不用多线程。则会一直执行ReceiveMsg 27 * 就不会接收客服端连接了 ...
Console.WriteLine("启动监听{0}成功", serverSocket.LocalEndPoint.ToString()); MainThread = new Thread(ListenClientConnect); MainThread.Start(); } private void ListenClientConnect() { while (true) { Socket clientSocket = serverSocket.Accept(); ...
Program.Logger.InfoFormat("Start listen socket {0} success", localEndPoint.ToString()); //for (int i = 0; i < 64; i++) //不能循环投递多次AcceptAsync,会造成只接收8000连接后不接收连接了 StartAccept(null); m_daemonThread = new DaemonThread(this); ...