Note left of server: 建立一个正被监听的socket并等待客户端的连接 Note right of client: 建立一个客户端的socket并尝试连接server Note left of server: 接受来自client的连接请求 server->client: 发送与接受数据 client->server: 接受与发送数据 Note left of server: 关闭当前的连接 Note right of client:...
//str_len = read(ClientSocket, RecvBuffer, sizeof(RecvBuffer) - 1); //str_len = read(ClientSocket, RecvBuffer, sizeof(RecvBuffer) - 1); //str_len = read(ClientSocket, RecvBuffer, sizeof(RecvBuffer) - 1); str_len = recv(ClientSocket, RecvBuffer, 30, 0); if (str_len == -...
client.sendMessage("CCD", pathBound, path);} /** * 将连接到远程服务器 */ public void setUpConnection() { try { client = new Socket(hostIp, hostPort); in = new DataInputStream(client.getInputStream()); ps = new DataOutputStream(client.getOutputStream()); } catch (UnknownHostException...
利用C写一个客户端服务器模式的简单的Socket网络通讯服务,此服务特别简单:只需要一个Server对应一个Client的聊天,不支持多个Client和Server聊天,聊天模式也比较简单,就是发什么会回复什么。 1.Server.cpp的创建步骤 a.创建socket b.设置参数setsockopt c.绑定bind d.监听listen e.接收客户端发送过来的消息accept f....
("我们可以聊五句话");int n=5;do{printf("\n还剩下%d次",n);char talk[100];printf("\nplease enter what you want to say next(\"quit\"to exit):");gets(talk);send(sockClient,talk,strlen(talk)+1,0);char recvBuf[100];recv(sockClient,recvBuf,100,0);printf("%s Says:%s\n","...
Demo(C): 服务端(Server): #include<winsock2.h> #include<stdio.h> #pragmacomment(lib,"ws2_32.lib") void main() { WSADATA wsaData; SOCKET sockServer; SOCKADDR_IN addrServer; SOCKET sockClient; SOCKADDR_IN addrClient; WSAStartup(MAKEWORD(2,2),&wsaData); ...
/* * 程序名:client.cpp,此程序用于演示socket的客户端 */ #include <iostream> #include <cstdio> #include <cstring> #include <cstdlib> #include <unistd.h> #include <netdb.h> #include <sys/types.h> #include <sys/socket.h> #include <arpa/inet.h> using namespace std; int main(int ar...
clientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); // 连接到服务器 clientSocket.Connect(new IPEndPoint(IPAddress.Parse("127.0.0.1"), 3001)); MessageBox.Show("Connected to server."); await ReceiveDataAsync(); ...
gcc client.c -o client 打开2个控制台:一个运行 ./server 另一个运行 ./client server.c:=== include <stdio.h> include <stdlib.h> include <string.h> include <sys/types.h> include <sys/socket.h> include <arpa/inet.h> include <errno.h> define BUFFERSIZE 1024 typede...
我们学习socket就是为了完成C/S架构的开发 client ---网络--- server browser---网络---server 2、OSI七层协议 须知一个完整的计算机系统是由硬件、操作系统、应用软件三者组成,具备了这三个条件,一台计算机系统就可以自己跟自己玩了(打个单机游戏,玩个扫雷啥的) (1)互联网的核心就是由一堆协议...