readWriteEventArg.Completed +=new EventHandler<SocketAsyncEventArgs>(OnIOCompleted); readWriteEventArg.UserToken =null; // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object _bufferManager.SetBuffer(readWriteEventArg); // add SocketAsyncEventArg to the pool _objectPool.Pu...
readWriteEventArg.Completed +=new EventHandler<SocketAsyncEventArgs>(IO_Completed); readWriteEventArg.UserToken =new AsyncUserToken(); // assign a byte buffer from the buffer pool to the SocketAsyncEventArg object m_bufferManager.SetBuffer(readWriteEventArg); // add SocketAsyncEventArg to the po...
SocketAsyncEventArgs(); // assign a byte buffer from the buffer block to //this particular SocketAsyncEventArg object this.theBufferManager.SetBuffer(eventArgObjectForPool); tokenId = poolOfRecSendEventArgs.AssignTokenId() + 1000000; //Attach the SocketAsyncEventArgs object //to its event handler....
/// SocketAsyncEventArg associated with the completed accept operation. private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e) { ProcessAccept(e); } /// /// 监听Socket接受处理 /// /// SocketAsyncEventArg associated with the completed accept operation. private void ProcessAccept(...
2. SocketEventPool类: 管理SocketAsyncEventArgs的一个应用池. 有效地重复使用. 3. AsyncUserToken类: 这个可以根据自己的实际情况来定义.主要作用就是存储客户端的信息. 4. SocketManager类: 核心,实现Socket监听,收发信息等操作. BufferManager类 using System; ...
SocketAsyncOperation SocketClientAccessPolicyProtocol SocketError SocketException SocketFlags SocketInformation SocketInformationOptions SocketOptionLevel SocketOptionName SocketPolicy SocketReceiveFromResult SocketReceiveMessageFromResult SocketShutdown SocketTaskExtensions ...
# === TCP 服务端程序 server.py 异步支持多客户端 === import asyncio, socket IP = '' PORT = 50000 BUFLEN = 512 # 定义处理数据收发的回调 async def handle_echo(reader, writer): addr = writer.get_extra_info('peername') while True: data = await reader.read(100) if not data: print...
F_SETFL 设置文件描述词状态旗标,参数 arg 为新旗标,但只允许 O_APPEND、O_NONBLOCK和 O_ASYNC ...
RUNTIME_THREADS_ASYNC_AGENT_PERAGENTTYPE RUNTIME_THREADS_ASYNC_AGENT_TOTAL_THREADS_CREATED SCHEDULER_ACTIVATION_STATUS_PERACTIVATION SCHEDULER_ACTIVATION_TURNSEXECUTED_PERACTIVATION SCHEDULER_CLOSURE_WORK_ITEMS_CREATED SCHEDULER_CLOSURE_WORK_ITEMS_EXECUTED ...
private async void StartButton_Click(object sender, RoutedEventArgs e) { try { var socket = new Socket(AddressFamily.Unix, SocketType.Stream, ProtocolType.Unspecified); // 如果Socket文件已存在,则先删除 if (System.IO.File.Exists(SocketFilePath)) ...