This study investigates the impact of gamified learning, specifically through computerised and paper-based board games, compared to conventional teaching methods on science education for 10-year-old students. We conducted an experimental design with 574 Malaysian Type Chinese Primary School participants, ...
But medicine is a human science and as such, evidence-based data must be combined with a heuristic evidence-informed narrative that makes sense to scientifically minded clinicians. Capturing the imagination of these doctors will ultimately promote the social reality that becomes operationalized in medica...
This work was supported by the DAAD fellowship (D.F., 2020), a grant from The Ministry of Science, Technological Development and Innovation of the Republic of Serbia (451-03-66/2024-03/200017 to D.F. and 451-03-47/2023-01/200103 to P.T.), and by the Max Planck Society (C.W....
In the present investigation, a comprehensive and thorough search of electronic databases, such as PubMed, Google Scholar, Web of Science, and Scopus, was undertaken to procure relevant research articles about adolescent substance use. The search was conducted using the comprehensive keyword “adolescen...