Second Life is one of the most famous, if not the most famous free online virtual world games ever created. From the moment you step into the world designed by Linden Lab, you’ll find a place where there are opportunities to do everything you want to. ...
Social Games Top Social Games Goodgame Big Farm Klondike Lady Popular Imperia Online Royal Story Virtual Families Cook Off Goodgame Empire Star Stable Harvest Honors Let's Fish Eternal Fury Family Relics Governor of Poker 3 Shakes and Fidget...
Purpose ‐ The purpose of this paper is to identify the factors that influence people to play socially interactive games on mobile devices. Based on network externalities and theory of uses and gratifications (U&G), it seeks to provide direction for further academic research on this timely topic....
This article shifts the focus from video games to the players themselves; analyzing gaming as a socially and spatially situated experience. The survey showed that while many inhabitants of France play video games, their practices are not homogeneous; the diversity in gaming should thus be understood...
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social... H Cole,MD Griffiths - 《Cyberpsychology & Behavior》 被引量: 711发表: 2007年 Socializing Functions of Primate Play The socializing function...
another.We offer two broad categories of bodily interplay—parallel and interdependent play—to explain how exertion games can facilitate independent and offensive/defensive-type experiences. These categories can be applied to both the physical and virtual space, and by looking at all permutations of ...
online multiplayer gamessocial networkssocial pressureVideogames raise concerns about excessive gaming that lead to neglect of social relationships and obligations. In this article we develop an empirically grounded, sociological explanation for why players engage in excessive gaming. Theorizing that online ...
Techniques are described for conducting market research via interactive game play mechanics. A game platform may allow a market research sponsor to create and publish online games which can identify latent consumer sentiment (and other market research data), while simultaneously providing an entertaining...
Due to their arduous schedules, South Korean high school girls are gradually socializing in online environments such as mobile games. This study explores how Korean high school girls’ mobile social gaming is related to their social networks and social c
It has been shown that the game experience can be enhanced withmovement-based controls, which encourage increased emotionalengagement with games. Research in this area is of particular relevance intoday's gaming market, in which the Nintendo Wii is the first console thatcentres around movement-based...