android.settings.INPUT_METHOD_SETTINGS android.settings.INTERNAL_STORAGE_SETTINGS android.settings.LOCALE_SETTINGS android.settings.LOCATION_SOURCE_SETTINGS android.settings.MANAGE_APPLICATIONS_SETTINGS android.settings.MEMORY_CARD_SETTINGS android.settings.NETWORK_OPERATOR_SETTINGS android.settings.QUICK_LAUNCH_SETTI...
Android中JNI的使用其实就包含了动态加载,APP运行时动态加载.so库并通过JNI调用其封装好的方法。后者一般是使用NDK工具从C/C++代码编译而成,运行在Native层,效率会比执行在虚拟机的Java代码高很多,所以Android中经常通过动态加载.so库来完成一些对性能比较有需求的工作(比如T9搜索、或者Bitmap的解码、图片高斯模糊处理...
publicbooleanisZipNeedUpdate(String md5){String zipDirPath=getDownloadZipTempDir()+File.separator+md5;File zipRootFile=newFile(zipDirPath);if(!zipRootFile.exists()){//如果带md5的zip缓存路径不存在,说明需要重新下载,so更新了。Log.d(TAG,"app upgrade...");StatisticsForSoLoader.sendOverwriteInstallAp...
typeface_input : createOrGetInputTypafacePath, //帧动画资源输入目录 frame_anim_input: createOrGetInputFrameAnimPath, //so文件资源输入目录 so_input : createOrGetInputSoPath, //zip包输入目录 zip_input : createOrGetInputZipPath ] //该配置项,配置了android 2个gradle task的名称 //主工程的merge...
android:id="@+id/activity_main" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" tools:context="com.example.hanlei.first_demo.MainActivity"> <EditText android:layout_width="match_parent" ...
emulator = AndroidEmulatorBuilder.for32Bit() .setProcessName("xxxxx.android.xxxx") //你懂的 .addBackendFactory(new Unicorn2Factory(true)) .build(); // 创建模拟器实例,要模拟32位或者64位,在这里区分 final Memory memory = emulator.getMemory();...
Start Dumping histograms for 1 iterations for concurrent copying ProcessMarkStack: Sum: 12.241ms 99% C.I. 12.241ms-12.241ms Avg: 12.241ms Max: 12.241ms ScanImmuneSpaces: Sum: 2.466ms 99% C.I. 2.466ms-2.466ms Avg: 2.466ms Max: 2.466ms ...
包名可任意写 emulator = AndroidEmulatorBuilder.for32Bit().setProcessName("com.onejane.RunZy").build(); // 创建模拟器实例,要模拟32位或者64位,在这里区分 final Memory memory = emulator.getMemory(); // 模拟器的内存操作接口 // 作者支持19和23两个sdk memory.setLibraryResolver(new AndroidResolver...
Through our extensive analysis at NimbleDroid, we’ve picked up on a few tricks that help prevent monolithic lags inAndroidapps, boosting fluidity and response time. One of the things we’ve learned to watch out for is the dreadedClassLoader.getResourceAsStream, a method that allows an app ...
Remember that the NODE_ENV variable will be set for you automatically. When you load the app in the browser and inspect the <input>, you will see its value set to abcdef, and the bold text will show the environment provided when using npm start: <div> <small>You are running this ...