在虚幻引擎中,RT是Render Target的简称,其本质是一张可以动态读写的2d texture(但不能同时读写)。是texture就可以用来存储许多信息,如:颜色变化、高度、深度、遮罩、向量方向等。正是由于其可以动态读写的特性,且游戏中大部分三维场景的交互信息又可以被抽象压缩到二维平面来处理和操作,所以特别适合用来制作一些可以...
需要注意的是,Blend Mode要使用Translucent,防止在绘制区域重合时出现覆盖旧脚印的瑕疵。 在材质中,我们可以进一步控制脚印的大小(虽然在蓝图中已经根据算得的radius进行过设置),让轨迹粗细变化更明显一些。所以加入了下图红色线框内的计算。BTW,不需要忌惮...
as if they were falling right in front of your eyes. we love that this table runner is iron safe, so it's easy to keep it smooth. add a table runner to any dining table to instantly make it a special occasion with some extra personality. material: polyester reversible: yes : yes ...
Chapter 1 WPF Overview 1 Chapter 2 WPF in Visual Studio 21 Chapter 3 Expression Blend 37 Chapter 4 Common Properties 61 Chapter 5 Content Controls 73 Chapter 6 Layout Controls 101 Chapter 7 User Interaction Controls 119 Chapter 8 Two-Dimensional Drawing Controls 145 Chapter 9 Properties 153 Chapt...