the Yoshis make it to the Koopa Kingdom (World 6), and Green Yoshi infiltrates Kamek's castle. Inside the final chamber, Kamek pleads with Yoshi to hand over Baby Mario, but the noise awakens Baby Bowser (Koopa in the Japanese version). Baby Bowser complains that Kamek woke him ...
Ton told me that the small Milde enemies from the boss sheet also need an appearance within the enemy section since they're in both categories. So duplicate assets in different sections are okay, the same will probably count for the Support Ghost and the other enemies, even if they share ...
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Instead they may use a mushroom speed-up to hurtle from a jump to a walkway on Ghost Valley 1, or combine a speed boost arrow with a feather across a lava gap in Bowser Castle 1, to exploit a detour that was possibly never intended as a short cut by the developers. Riding across ...
Bowser’s castle has never looked fruit-ier, or something. On the bottom map some characters just appear as black sprites, as does Lakitu, and when you get an item unless it’s a coin you don’t really know what it is. This would be a fun one to try on different courses for sure...
And he doesn’t like Mario! Exor even breaks the bridge leading into Bowser’s Castle. Mario sets out to find an alternate route, but on his journey, he discovers Exor is the vessel for an evil blacksmith named Smithy who’s sending his creation out to conquer the Mushroom Kingdom!
10Early Wendy's Castle 11Pipe 'n' Ground 12Ghost House Exit 13Cloudy Ghost House Exit 14Lonely Goals Unused Level Intros Three unused level intros exist, all with a "No Yoshis" sign that appears nowhere else in the game. These can be triggered when the GFX header of a level is equal...
01A #6 Wendy's Castle 024(Address: 0x36BFB) Chocolate Island 2 0E0 Vanilla Fortress 0E7 #2 Morton's Castle 102 Yoshi's Island 4 107 Vanilla Ghost House 110 #7 Larry's Castle 119 Vanilla Dome 4 123 Forest of Illusion 3 12A Gnarly 1E3 Valley of Bowser 2 Various '...
The six doors section in Bowser's Castle was pretty annoying. At least you only have to complete four of six, so you can skip both of the annoying platforming challenges. That leaves you with two combat "challenges" (so easy they are just a waste of time, really), and two riddle chal...
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