Step 1 – Kill or assist 30 jungle minions. Step 2 – Traverse 1500 units. Final Dish – PASSIVE – Every 100 units traveled, you gain a buff that deals 20 (+15% of your Power) Physical Damage to the next enemy hit with your next Basic Attack or ability. Durable Drumstick Step 1 ...
Surtr maintains 725 Movement Speed afterwards Fixed Erlang Shen’s rank 3 A01 spawning a lot of Surtr rocks on each hit. Fixed Archdruid’s Fury gaining stacks when the player is damaged by jungle camps and minions. It should only receive stacks when getting damaged by enemy gods. Added ...
Various walls around the Jungle have been lowered to help visibility. Cyclops Thieves’ Stash This Season’s new mechanic is the Cyclops Thieves! These are a larger version of the Cyclops Rogues from Season 1, and they now have their own dedicated camp. This camp has a new type of dynami...
Various walls around the Jungle have been lowered to help visibility. Cyclops Thieves’ Stash This Season’s new mechanic is the Cyclops Thieves! These are a larger version of the Cyclops Rogues from Season 1, and they now have their own dedicated camp. This camp has a new type of dynami...
Decrease the XP/Gold gain of the Mid Role, but by a smaller amount than Jungle Add more XP/Gold value to the solo lane, especially in contestable value, and make the lane more lethal to make winning the lane more possible and impactful Add a new objective to the Gold Fury side to giv...
While he often struggles at most levels of play, his ability to quickly clear the Jungle early has made him a top pick in the Smite Pro League. His power there is limiting Hunter diversity, stagnating the amount of potential strategies that can be used. Ricochet will no longer deal it’s...
To encourage more build diversity in the Jungle for Assassins, we are making Arondight a more attractive choice with a few simple buffs across the board. Decreased Cost from 2600 to 2500 Increased Buff duration from 8s to 10s Increased Passive Damage from 20 to 30 Gem of Isolation Back in ...