especially surrounding its availability among the items. As such, we are removing CDR from one item of each “niche” – being Physical/Magical DPS and tanks – to alleviate this problem. We are also removing it from Potion of Power, as it has complicated the build process, especially since...
Finally we have Mages. The proc builds have received many nerfs over the past few updates, and we are targeting some new sources today with Divine Ruin (and the previously mentioned Soul Gem). In Addition to those proc nerfs we wanted to buff some of the items that rely less on procs,...
Cripple Damage: 70/105/140/175/210 (+35% of your Physical Power) Heavy Damage: 100/145/190/235/280 (+90% of your Physical Power) Stun: 1s This ability has kept the teleport poof and warning sounds, in addition to new sounds to convey the buildup to the stun attack....
Also Osiris, Serqet, and Odin will retain their ability to “Prevent All Healing” on their ultimate abilities. Achilles Gift of the Gods Increased Protection bonus per level from 1.5 to 2 Increased Physical Power bonus per level from 1.5 to 2 Revert Radiant Glory Decreased heal effect from 20...
The Dunk Father Odin will leave the store and be replaced by a new 200k skin, We will return to the normal pace on 75k skin rotations (but new skins will be featured) Other new shop changes to be shown on 8.2 update notes Throughout Season 8 Artemis and Raijin will remain and eventu...
Odin begins empowering Gungnir with Runic Magic, becoming immune to knockbacks. Every .7s Gungnir changes runes and Odin pulses out damage around him, slowing enemies for 2s. When Odin releases Gungnir it travels forward, damaging enemies and stopping on the first god hit. The first rune causes...
Odin and Bastet are currently planned for reworks in 7.1 by meeting the above criteria and their design changes will follow the above constraints. Odin’s goals will be: To preserve his core play style of an aggressive, high damage warrior with an Ultimate that blocks player movement. Impro...