Cooldown Reduction has been a hot topic in the community for some time now, especially surrounding its availability among the items. As such, we are removing CDR from one item of each “niche” – being Physical/Magical DPS and tanks – to alleviate this problem. We are also removing it ...
Late game ability damage versus tanks has been appearing on the low end of the charts with the huge meta shakeup in 11.1, so we’re giving Titan’s Bane just a bit of love to help that sixth item slot pickup feel a bit better. Increased Physical Power from 35 to 40 Decreased passive...
Theyre also getting some buffs to hammers to bring about some possible higher power early-game builds. And finally, a nerf/shift to Oni Hunter’s Garb to continue to curb the amount of %mitigations available to tanks in SMITE. Teleport Fragment Nerf Increased Cooldown from 200s to 220s ...
Theyre also getting some buffs to hammers to bring about some possible higher power early-game builds. And finally, a nerf/shift to Oni Hunter’s Garb to continue to curb the amount of %mitigations available to tanks in SMITE. Teleport Fragment Nerf Increased Cooldown from 200s to 220s ...