Rewrote update checks for mods on CurseForge and ModDrop to use new export API endpoints. This should result in much faster update checks for those sites, and less chance of update-check errors when their servers are under heavy load. Added workaround for CurseForge auto-syncing prerelease versio...
You can often get a faster response by asking the community instead. If you do ask here, upload your SMAPI log and add a link to your message. This has useful info like what versions you have, which mods are installed, what happened in the game, etc. Please do this even if you don...
This mod will load upon loading in a character and cause your character to move faster than normal by the value specified in AutoSpeed_Data.txt. That's it. Nothing new or fancy. Just updated it due to a bunch of user requests. Anyway here is the link. https://github.com/janavarro95...
4. Did this occur upon saving or upon loading your save? cantorsdust, Mar 5, 2016 #29 Requiem Phantasmal Quasar cantorsdust said: ↑ That looks like an old error I encounter when creating mods, usually means something broke within the specific mod function being loaded via ...
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Rewrote update checks for mods on Nexus Mods to use a new Nexus API endpoint. This should result in much faster update checks for Nexus, and less chance of update-check errors when the Nexus servers are under heavy load. 4.0.7 Released 18 April 2024 for Stardew Valley 1.6.4 or ...
. This prevents older mods from loading, but bypasses a Visual Studio crash when debugging. Game errors shown in the chatbox are now logged. Moved vanilla error-handling into a new Error Handler mod. This simplifies the core SMAPI logic, and lets users disable it if needed. For th...
Fixed the game's map changes not always reapplied correctly after mods change certain maps, which caused issues like the community center resetting to its non-repaired texture. Fixed compatibility for very old content packs which still load maps from.xnbfiles. These were broken by map ...
Added an option to disable rewriting mods for compatibility (thanks to Bpendragon!). This prevents older mods from loading, but bypasses a Visual Studio crash when debugging. Game errors shown in the chatbox are now logged. Moved vanilla error-handling into a new Error Handler mod. ...
Now loads faster (since data is fetched in a background service). Now continues working with cached data when the wiki is offline. Clicking a mod link now automatically adds it to the visible mods if the list is filtered. JSON validator: Added JSON validator at smapi.io/json, whi...