While loading your mod, SMAPI now searches for indirect dependencies in your mod's folder (thanks to TehPers)! This mainly enables F# mods. Raised deprecation message levels. Deprecation warnings are now player-visible in the SMAPI console as fadedDEBUGmessages. Updated to Pintail 2.2.1 ...
These are no longer useful, even if the player still has earlier versions of SMAPI. Older versions of SMAPI won't launch in Stardew Valley 1.3 (so they won't check for updates), and newer versions of SMAPI/mods won't work with older versions of the game. 2.6 Released 01 ...
of mods, and was playing without any problems for a while. After a week or so ingame, the game crashes whenever I try to sleep. On my first save I f'd around with some mods so I just figured my save was corrupted, so I started a new game without changing any mods after that. ...
. This prevents older mods from loading, but bypasses a Visual Studio crash when debugging. Game errors shown in the chatbox are now logged. Moved vanilla error-handling into a new Error Handler mod. This simplifies the core SMAPI logic, and lets users disable it if needed. For th...
Fixed crash loading mods with corrupted translation files. For mod authors: Added asset propagation forLooseSprites\Giftbox. Improved SMAPI's crossplatform read/writing ofColor,Point,Rectangle, andVector2in JSON to support nullable fields too.
Fixed crash loading mods with corrupted translation files. For mod authors: Added asset propagation forLooseSprites\Giftbox. Improved SMAPI's crossplatform read/writing ofColor,Point,Rectangle, andVector2in JSON to support nullable fields too.
. This prevents older mods from loading, but bypasses a Visual Studio crash when debugging. Game errors shown in the chatbox are now logged. Moved vanilla error-handling into a new Error Handler mod. This simplifies the core SMAPI logic, and lets users disable it if needed. For th...
Added an option to disable rewriting mods for compatibility (thanks to Bpendragon!). This prevents older mods from loading, but bypasses a Visual Studio crash when debugging. Game errors shown in the chatbox are now logged. Moved vanilla error-handling into a new Error Handler mod. ...
Fixed error when a mod manifest is corrupted. Fixed error when a mod adds an unnamed location. Fixed friendly error no longer shown when SMAPI isn't run from the game folder. Fixed some Windows install paths not detected. Fixed installer duplicating bundled mods if you moved them ...
SMAPI now detects issues inObjectInformation.xnbfiles caused by outdated XNB mods. Errors when loading a save are now shown in the SMAPI console. Improved console logging performance. Fixed errors during game update causing the game to hang. ...