git clone --recursive https://github.com/robertkirkman/sm64ex-coop.git cp /path/to/baserom.us.z64 sm64ex-coop/baserom.us.z64 cd sm64ex-coop USE_GLES=1 TOUCH_CONTROLS=1 NO_PIE=0 make virgl_test_server_android & termux-x11 :0 -xstartup "xfce4-session" & DISPLAY=:0 GALLIUM_...
Place a Super Mario 64 ROM called baserom.<VERSION>.z64 into the project folder for asset extraction, where VERSION can be us, jp, or eu. Run make to build. Qualify the version through make VERSION=<VERSION>. Add -j4 to improve build speed (hardware dependent). Ensure the repo path ...
cd $HOME/src/sm64pc/sm64ex/ echo "Download complete" echo "" sleep 2 @@ -302,14 +302,14 @@ if [[ $curdir == 1 ]] then echo "Assets will be extracted from "$PWD" " else echo "Assets will be extracted from $HOME/src/sm64pi/sm64pc/baserom.(us/eu/jp).z64 " ...
//github.com/mkst/sm64-port.git cd sm64-port # go and copy the baserom to c:\temp (create that directory in Windows Explorer) cp /mnt/c/temp/baserom.us.z64 ./ sudo chmod 644 ./baserom.us.z64 export PATH="/opt/devkitpro/tools/bin/:~/sm64-port/tools:${PATH}" export ...
For each version (jp/us/eu) that you want to build a ROM for, put an existing ROM at `./baserom.<version>.z64`for asset extraction. ###2. Create docker image ```bash docker build -t sm64. ``` ###3. Build To build we simply have to mount our local filesystem into the ...
Place a Super Mario 64 ROM called baserom.<VERSION>.z64 into the project folder for asset extraction, where VERSION can be us, jp, or eu. Run make to build. Qualify the version through make VERSION=<VERSION>. Add -j4 to improve build speed (hardware dependent). Ensure the repo path ...
If you getFailed to open baserom.us.z64!you failed to place the baserom in the repository. You can writelsto list the files in the current working directory. If you are in thesm64-portdirectory, make sure you see it here. If you getmake: *** No targets specified and no makefile...
Once done, open the directorysm64ex-ommand place your copy of theSuper Mario 64 US ROMinside it, next to the Python scriptomm_builder.py, and rename itbaserom.us.z64. Building the game: OMM Builderis a terminal-styled GUI. Start it with the commandpython3 omm_builder.py, or launch...
For each version (jp/us/eu) for which you want to build a ROM, put an existing ROM at./baserom.<VERSION>.z64for asset extraction. Step 3: Build the ROM Runmaketo build the ROM (defaults toVERSION=us). Other examples: make VERSION=jp -j4 # build (J) version instead with 4 jobs...
git clone --recursive https://github.com/robertkirkman/sm64ex-coop.git cp /path/to/baserom.us.z64 sm64ex-coop/baserom.us.z64 cd sm64ex-coop USE_GLES=1 TOUCH_CONTROLS=1 NO_PIE=0 make virgl_test_server_android & termux-x11 :0 -xstartup "xfce4-session" & DISPLAY=:0 GALLIUM_...