Patrons of Sly Flourishget access to the Word template used to format these one-page campaign guides. Keep It to One Page We're going to be tempted to write out a big campaign bible for our game. Avoid that temptation. We're all busy. Our players are busy. The longer the guide, the...
Being able to play D&D one-on-one has tremendous advantages. It's much easier to find a group when you only need one other player. Games can go quicker and the story can go further in each session with a single player than with a larger group. The story of the game can focus on t...
Patrons of Sly Flourishcanwatch a videoin which Johnn Four and I talk about running great heists in D&D as well as three other videos on running situations and the five room dungeon, running mysteries, and thoughts on RPG map designs. Find out more at theMike Shea and Johnn Four video ...
Write down page numbers in your prep notes. Use a mixture of theater of the mind, abstract combat, and big tactical encounters. Don't limit yourself to just one style of combat.Related ArticlesOwlbear Rodeo: A Simple D&D Virtual Tabletop Two Free and Fantastic Resources for Online TTRPG Play...
one of the four leaders of the Haunted Keeps: Thurl Merosska, Gar Shatterkeel, Hellenrae, and Elizar. The weapons of the prophets (see page 5) act as keys for the four prophets themselves but they had a fifth key. Rather than trust it to any one lieutenant, they split it and gave...