When entering Windhelm, make an immediate right and travel up the path until you encounter a Dark Elf and child talking. Enter the door to their left and find the child inside. He will ask you to kill Grinelda The Kind in Riften. Go to Riften, enter the orphanage, and murder Grinelda...
(Though you can block while wielding a weapon in your left hand, but not in your right hand...
No custom animation possible for Skyrim? Wrong. [color=skyblue]FNIS Behaviors allows to add different types of animations to the game[/color]: idles/poses, sequenced, furniture, paired, killmoves, cre
Ordinator overhauls the perk trees of Skyrim to increase the depth and fun of character building. It is highly compatible with other mods and uses lightweight and clean scripting.
When entering Windhelm, make an immediate right and travel up the path until you encounter a Dark Elf and child talking. Enter the door to their left and find the child inside. He will ask you to kill Grinelda The Kind in Riften. Go to Riften, enter the orphanage, and murder Grinelda...
I’ve been working on her archery a little, but mostly she wields one-handed weapons — a sword in her right hand and a destruction or healing spell in her left hand. The spellsword route is how I started my very first playthrough of Skyrim, and I’d like to try to perfect it now...
- Fixed throat slits not working in any version against guards in a certain pose. This pose is still problematic in that the throat slit will take some time before it happens and is not instant against these targets, but at least it works now. ...
Only downside: gatekept behind 80 Destruction, so it's not available right off the bat. But it's a build defining mod for sure! Check out the modpage if you wanna dive deeper into it. But keep in mind the mod's obtention of the spells and shouts are behind the perk, a specificity...
Below you can find several "plug and play" mod lists that I personally compiled - so you don't have to worry about testing mods, finding which play well together and which not - don't have to worry about compatibility at all. Just choose the mod list that you like the most, by read...
Things like MCM menus will be working fine when that update is done, which will only leave the DLL mods that attach to SKSE to be done and that's up to those authors, not Ian or Tood Howard to update. Well, I quoted that in what is supposed to be one of the "reliable" threads...