<patch> <replace> <editpath="#0885/legs/Element0/maxAnkleHeightMS"> <hkparamname="maxAnkleHeightMS">0.700000</hkparam> </edit> <editpath="#0885/legs/Element0/hipIndex"> <hkparamname="hipIndex">12</hkparam> </edit> <editpath="#0885/legs/Element0/kneeIndex"> <hkparamname="kneeInd...
As suggested in the included documentation, generate max height data for all cells with CK beforehand. You are welcome to test the included MHDT generation as well. Consider defining/updating the Border Region for the worldspace so the +Border filter option can be used. Either start xLODGen.ex...
LODGen.exe - added support for FO4 BGEM (BGEM always trumps data in nif) LODGen.exe - updated supporting libraries to latest version LODGen.exe - improve BA2 support LODGen.exe - adjust multibound max z >= 0 DynDOLOD Resources SE - updated/added meshes for better compatibility wit...
Open your body mod (femalebody_1 or _0, the two files are for skyrims weight slider, both should contain the same data) in NifSkope Click on the body mesh, this should highlight the node associated with the mesh, take note of the Value (Txt value) or change it if you wish by cl...
<patch> <replace> <editpath="#0885/legs/Element0/maxAnkleHeightMS"> <hkparamname="maxAnkleHeightMS">0.700000</hkparam> </edit> <editpath="#0885/legs/Element0/hipIndex"> <hkparamname="hipIndex">12</hkparam> </edit> <editpath="#0885/legs/Element0/kneeIndex"> <hkparamname="kneeInd...
<patch> <replace> <editpath="#0885/legs/Element0/maxAnkleHeightMS"> <hkparamname="maxAnkleHeightMS">0.700000</hkparam> </edit> <editpath="#0885/legs/Element0/hipIndex"> <hkparamname="hipIndex">12</hkparam> </edit> <editpath="#0885/legs/Element0/kneeIndex"> <hkparamname="kneeInd...
<patch> <replace> <editpath="#0885/legs/Element0/maxAnkleHeightMS"> <hkparamname="maxAnkleHeightMS">0.700000</hkparam> </edit> <editpath="#0885/legs/Element0/hipIndex"> <hkparamname="hipIndex">12</hkparam> </edit> <editpath="#0885/legs/Element0/kneeIndex"> <hkparamname="kneeInd...