It sounds simple but is enough to keep you entertained basically forever, because this game features radiant quests (random quests that can be repeated endlessly), which is the first time i actually like them. You can, for example, head into any inn and talk to the barkeep, ask them if ...
- Warning: Killing NPC's that shouldn't die can break quests - you can toggle any NPC's essential/nonessential status through dialogue - type "set aakingextra to 0" to disable the "Are you essential?" dialogue IV. SURGUS OF THE BLACK ...
that offers four options. (Right: Inventory | Left: Magical Items | Down: Map & Quests | ...
Also be wary of mods that use armor/weapons etc as QUEST items, such as Legacy of the Dragonborn, as obtaining these items outside of their intended way MAY break those quests. This mod is generally aimed to be used on small armor and weapon mods that have not already been integrated ...
Not doing this can break other other scripted mods in your save. Do not change the order of this mod during your playthrough (If you have MO2 you can lock the load order position of this mod) Do not merge this mod or change the FormIDs. This mod is already ESL-flagged to save you...
The amount of quests is ridiculous and most of them do actually give you something to do other than just travel somewhere and come back. There are quests like that (the Thieves Guild "job" quests get tedious before you complete them) but they are the minority. The actual story is ...
the Unofficial Skyrim patch catches a huge amount of bugs the official patches don't. A lot of them are things you might never notice, like objects that were placed slightly wrong so they clip through each other, or quests that break if you do something unusual, but it's still better to...
Skyrim has an okay one to offer. It's pretty basic to break down without spoilers: you're the chosen custom created hero (Dovahkiin, or Dragonborn) who will follow some quests to save the world from an apocalyptic threat—a dragon by the name of Alduin. It's pretty fun, but very shor...
The Dark Brotherhood quests Introduction Delayed Burial Innocence Lost With Friends Like These Sanctuary Mourning Never Comes - p. 1 Mourning Never Comes - p. 2 Whispers in the Dark The Silence Has Been Broken Bound Until Death Breaching Security The Cure for Madness - p. 1 The Cure for ...
As you enter the temple, priestess Senna should tell you that the other sisters and speaking with Dibella and shouldn't be disturbed at this moment. Ignore this warning and approach the locked door leading to the Inner Sanctum (screen above). You can try picking the lock, though you will...