Apocalypseadds dozens of new spells for each school of magic, with high-quality animations and seamless integration with the game’s base magic system. It’s the perfect mod if you love casting spells inSkyrimand want the absolute most from your next mage playthrough. ...
Also, there is a mod called "Lights Out" that disables spell glow when equipped in your hand. It has compatibility patches for many magic mods.You could also try "The Art of Shadow" mod, which gives you 2 spells to create darkness to hide in (the opposite of candlelight and magelight...
Adds 'shadow' themed spells and perks to Skyrim. These spells are based around drains, damage-over-time and debuff effects.
Games from the The Elder Scrolls franchise The Elder Scrolls IV: Oblivion Remastered 2025 The Elder Scrolls: Castles 2023 The Elder Scrolls V: Skyrim Anniversary Edition 2021 The Elder Scrolls Online - Elsweyr 2019 The Elder Scrolls: Blades ...
more crazy spells, the leveling system ***, magic is terrible unless you muster up the courage to finish the sub-par mages guild knockoff questline (which isn't fun at all) and all the optional stuff in order to get the wizards there to sell you the good stuff. The worst part is ...
This mod replaces the default alteration “flesh” spell effect with a new set of visually distinct spell effects. With vanilla Skyrim basically giving all “flesh” spells the same boring green glowing effect, this mod makes it seem like the player does indeed have some material in their fles...
Let's be honest, that mod's spells are absolutely OP, and they're supposed to be lost, so why would a merchant sell them in the Bannered Mare? A notes with hints on where to get them lies on a bench where knowledge is gathered within Skyrim. Triumvirate just makes sense, due to ...
Some add new weapons and spells; others fix and tweak systems; the vast majority give Lydia new hairstyles. Occasionally, there's another type: an unbelievably detailed and complex quest chain, complete with new locations, quests and dialogue. The Forgotten City is from this latter category, ...
TTRSO has been balanced around 0.10, the perks are made so clothes (skin spells) gives 50% DR (60-65% with wards), light armor gives 60% DR (70% with shield) and heavy armor gives 70% (80% with shield - which is the max for the game). I would recommend loading TTRSO after...
Mod order looks OK and there seems to be nothing in the papyrus log indicating any big problems. Unless you're getting CTDs at a particular location it's probably just a cumulative effect of a very heavy texture load. You might want to run an optimizer on your Skyrim\Data\textures folder...