Q: So, when should I even start to consider using an overhaul like this one? A: If you've played vanilla for a while and are disappointed by the lack of depth and options, especially regarding character develop
When you gain a level, choose which skills to increase, rather than tediously micromanaging skill gains.
Make sure that you properly remove any previous versions of this mod by stopping the quest via console and making a clean save (see troubleshooting). Update Skyrim to minimum version 1.9.32.0. Install SKSE 1.6.15+ if you want to use advanced features and key bindings. If you need help wit...
Replaces Skyrim\'s skill system with an Experience Point (XP) system. Discover locations, complete quests and kill foes to earn XP to spend on skills.
on the Nexus mod page, but essentially instead of gaining Skill XP as you use skills, you gain level XP. Once you level up and sleep, you can allocate points to the skills as you wish - no more min/max'ing, or casting the same spell over and over to level up a specific skill!
kill moves have now become extraordinarily redundant. Before it was the Dance of Death mod, which gave players more control and a better variety of kill moves, yet with VioLens,Skyrimis an entirely new game. The new question: How many rampages does it take to find the most killer animation...
If patch 1.6 or later is not installed, followers, along with all other levelable characters, are locked at the level at which they first encountered the Dragonborn, and will not continue to level up. The only way to fix this leveling error is to use console commands on the PC (disable...
Where Dying Light 2 really shines, and who is surprised here, is the parkour. Let’s get this straight, it’s not a perfect system. It opens up similar to the story, coming off the line slow before heating up. Before you begin to upgrade it via the skill tree, it’s honestly pret...
I did find it a bit harder to do than the video implies, because of the way the game controls. And that segues me in to talking about how the game controls, which, with mouse and keyboard, turned out to be surprisingly poor. The mouse sensitivity is just bad, even at the highest ...
remarkable and it’s highly unlikely that anyone writing a new engine from the ground up would mimic so many aspects in such a meticulous manner, and a quick delve into the PC console commands would suggest the same, with many of the commands being identical to those used within its ...