Beyond basic orbiting, the Orbit tool can do a few other tricks: To center a model in the drawing area, double-click in the drawing area. To roll the camera on its side as you orbit, press and hold the Ctrl key (Microsoft Windows) or Option key (macOS). This suspends the Orbit too...
Help CenterSketchUp Getting Started in SketchUp Creating a 3D Model Drawing Lines, Shapes, and 3D Objects Introducing Drawing Basics and Concepts Drawing Basic Shapes Selecting Geometry Pushing and Pulling Shapes into 3D Drawing Arcs Drawing Freehand Shapes Dividing, Splitting, and ...
When you grab a point that is obscured in an object (like a back corner or a center point) and start to move it, your object will automatically go transparent as soon as something in your model interferes with the object you are moving. This works with both the Rotate tool and Move to...
Guest Origin– Determines how the objects are positioned relative to the random Scatter points. Bounding box bottom center– The bounding box bottom center of the object. Bounding box volume center– The bounding box volume center snaps to the instance. ...
Here is an example of this: To learn more about what are caustics and how to render them - please checkthis page. Creating the required objects The focus of this tutorial is on creating caustics suitable for a body of water, a pool in this case. To achieve this, appropriate geometry...
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SketchUp moves the selected objects by the distance and direction between the two move points. Enter 2x (or whatever number works for you) and adjust the spacing to fill the wall with windows (Figure 1-13). Figure 1-13. Figure 1-13 Now you can copy all of these windows to the back ...
Let’s go back down to the status bar now. If you look at the center of the status bar, you’ll notice that it contains a set of instructions. If you haven’t clicked on anything in the model, the bar should say “Select Objects. Shift to extend select. Drag mouse to select...
Model at or near the Center of the X, Y, and Z Coordinates SketchUp has difficulty in displaying a model that is far removed from the origin of the X, Y, and Z axes. In this situation, you can get rendering errors while using the Orbit tool O (or click on the middle mouse button...
objects that are on the ground, as for example a car wheel that is on a displaced ground, so in this case you would set the center to 1. Normal Smoothing: This opons should be enabled for surfaces with smooth edges. For models with sharp edges (box, plane, etc) it should be disabl...