Skeleton jointSMPLCreating high-quality 3D human body models by freehand sketching is challenging because of the sparsity and ambiguity of hand-drawn strokes. In this paper, we present a sketch-based modeling system for human bodies using deep neural networks. Considering the large variety of ...
a sea-elephant or Rosmarus and a Polypus which looks like a giant lobster. But it looks like Magnus was trying to depict what was really there – the land animals are fairly realistic, and many of the sea-creatures could be reinventions of existing ones: the sea unicorn: a narwhal, the...
In recent years, 3D sketching has gained popularity as an efficient alternative to conventional 3D geometric modeling for rapid prototyping, as it allows the user to intuitively generate a large range of different shapes. In this paper, we present some sketching interactions for 3D modeling, based...
This year, I wasn’t too grabbed by the official Inktober2024 prompts. So I decided for October to do an alphabet: an Alphabestiary of Badly Stuffed Beasts – seen mostly in Natural History Museums over the years. So here they are. Ok, yes, it’s very difficult to stuff a jellyfish ...
He obliged and this morning I drew a rabbit skeleton, well sort of. My hand was a bit better this morning but it’s still hard to get my lines to flow. But I do understand lagomorph anatomy just a bit better. Stillman & Birn Beta (10×7), Pilot Falcon, Sketch Ink Thea (grey) ...
a full range of functionality. Ultimately, the audience can affect how polished a prototype needs to be. If a prototype is just going to be passed among the design and development team, you can probably rely on a shared understanding of what is significant. On the other hand, if you are...
Sketching=“chalkout(makeasketchof),outline,adumbrate(describeroughlyorbrieflyorgivethemainpointsorsummaryof)” Sketchy=“unelaborated(givingonlymajorpoints;lackingcompleteness)”. Br0m,http://.flickr/photos/brom/ Definitions2/2(Webster) “aroughdrawingrepresentingthechieffeaturesofanobjectorsceneandoftenmade...
A "creative model-based method" is developed, which performs a human perception process to generate 3D human bodies of various body sizes, shapes and fat distributions. In this approach, an anatomical 3D generic model has been created with three distinct layers:...
The algorithm comprises the following steps that a 3D collecting window is constructed, and freehand sketching is carried out on a skeleton of 3D plant branches in the window; 3D plant skeleton information is extracted to obtain point set data of the plant branches; a hexagon prism frustum is...