Each skinning model component (SkinnedMeshRenderer) holds a pre-baked skinning model class (BakedSkinningModel). Based on the bounding box information pre-baked in the same way to do frustum culling, update the UBO, and get the current data from the texture atlas on the GPU to complete the ...
Our study demonstrates how a comprehensive, albeit in some parts provisional, phylogeny of a larger taxon can be achieved with an integrative approach utilizing molecular and morphological data, and how this can be used as a basis for understanding phenotypic evolution. The datasets and associated tr...
Each skinning model component (SkinnedMeshRenderer) holds a pre-baked skinning model class (BakedSkinningModel). Based on the bounding box information pre-baked in the same way to do frustum culling, update the UBO, and get the current data from the texture atlas on the GPU to complete the...