函数体内其实只有一个单独的函数调用。我们在自己的代码中就可以直接调用这个函数体内的函数(直接调用GetComponentLocation()或FRotator.Vector()): FVector UGrabber::GetHoldLocation() const { return GetComponentLocation() + GetComponentRotation().Vector() * HoldDistance; } 1. 2. 3. 4. PS:带有K2或者Kism...
Get Skeletal Mesh Asset Get Skeletal Mesh Asset Get Socket Location Get Socket Location Has Valid Animation Instance Has Valid Animation Instance Initialize Socket from Location Initialize Socket from Location Reset Allowed Anim Curve Evaluation
FTransform::Identity:LocalToWorld;FBoxSphereBoundsNewBounds=CalcMeshBound((FVector3f)RootBoneOffset,bHasValidBodies,CachedBoundsTransform);if(bIncludeComponentLocationIntoBounds){constFVectorComponentLocation=GetComponentLocation();NewBounds=NewBounds+FBoxSphereBounds(ComponentLocation,FVector(1.0f),1.0f);}Add...
Get Skeletal Mesh Asset Get Skeletal Mesh Asset Get Socket Location Get Socket Location Has Valid Animation Instance Has Valid Animation Instance Initialize Socket from Location Initialize Socket from Location Reset Allowed Anim Curve Evaluation
Beginning with LOD 1, each increasing LOD is a step down in quality for the Skeletal Mesh, with LOD 3 being the lowest quality mesh.Click Apply Changes to generate the new LODs for your Skeletal Mesh.You will be prompted to select a location to save a LODSettings file, this can be ...
Lock Vertex Color BoundariesIf enabled, edges that connect two vertex colors are locked. This increases the quality of the simplified mesh at edges at the cost of more triangles. RegenerateIf pressed, Unreal will regenerate the current LOD with the applied Reduction Tool proper...
SkeletalMeshActor(outer=None, name='None') Bases: unreal.Actor SkeletalMeshActor is an instance of a USkeletalMesh in the world. Skeletal meshes are deformable meshes that can be animated and change their geometry at run-time. Skeletal meshes dragged into the level from the Content Browser ...
if (SkeletalMeshComponent.GetSocketByName(SocketName) != None) { // 插槽存在 } else { // 插槽不存在 } 获取插槽的世界位置和旋转量 您可以随时获取插槽在虚幻脚本中的位置和旋转量。它在您希望投射跟踪进行示例的时候很适用。 local Vector SocketLocation; // 您还可以使用变量在类实例内部全局存储它 ...
Import Mesh Click the button in theContent Browser. Navigate to and select the FBX file you want to import in the file browser that opens.Note:you may want to select in the dropdown to filter out unwanted files. The path of the imported asset depends on the current location of theContent...
Select the mesh(es) and joints to be exported in the viewport. In the File menu choose Export Selection (or Export All if you want to export everything in the scene regardless of selection). Choose the location and name for the FBX file to export the mesh(es) to and set the appropria...