The LEGO Mindstorms EV3 can only be used in the laboratory so there is no possibility for the students to practice programming them at home. To provide a solution for this, a developing process for a LEGO Mindstorms EV3 simulation for programming in C is in progress.doi:10.1007/978-3-030-11935-5_63Valentin HaakJoerg Abk...
My fellow programming language enthusiast Matthew Podwysocki just posted another F#-based actor sample in his blog; it is a simulation of an auction that was first written in Scala. Last time, I followed his Axum Ping-Pong example with my own F#-based version, but this time, I’ll use hi...
Embraer Botucatu appreciates the efficient work provided by ICAM Technologies to develop automatic programming of our Torres-Tool Universal Holding Fixture [...] Alejandro Valdez CAD/CAM/CAE Manager Corporativo Nemak S.A. de C.V. “We have had ICAM’s post-processor since 1996 and in all these...
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To configure the baseline simulation, create aSimulink.SimulationInputobject. TheSimulationInputobject stores parameter values to use in the simulation. simin = Simulink.SimulationInput(mdl); simin = setModelParameter(simin,'MultithreadedSim','off'); ...
C++11 is used in pragmatic way, notideologically. E.g. pass by reference,templatesandlambdaexpressions are used for programming convenience and computational performance. At the same time old-schoop C is often prefered: printfis used instead ofstd:iostrem ...
Makino, J., T. Fukushige, and M. Koga. 2000. "A 1.349 Tflops Simulation of Black Holes in a Galactic Center on GRAPE-6." InProceedings of the 2000 ACM/IEEE Conference on Supercomputing. NVIDIA Corporation. 2007.NVIDIA CUDA Compute Unified Device Architecture Programming Guide. Versi...
In subject area: Computer Science Discrete event simulation (DES) is a technique used to represent and study the behavior of physical systems, such as computer networks, that involve entities interacting over time. DES is built upon simulation objects and events, where simulation objects map real ...
Wu, E., Y. Liu, and X. Liu. 2004. "An Improved Study of Real-Time Fluid Simulation on GPU." InComputer Animation and Virtual Worlds15(3–4), pp. 139–146. Ziegler, G., A. Trevs, C. Theobalt, and H.-P. Seidel. 2006. "GPU PointList Generation using...
In design optimization of complex systems, the surrogate model approach relying on progressively enriched Design of Experiments (DOE) avoids efficiency problems encountered when embedding simulation codes within optimization loops. However, an efficient