Simplygon 的 Blender 加载项使技术美术师能够建立自动化的 3D 资产优化管道。凭借大型 3A 级游戏制作客户的信赖,我们通过与全球客户的紧密合作,持续优化并改进我们的 SDK。 如果想要了解 Simplygon 可如何简化基于 Blender 的工作流,请联系我们进行评估。
对于希望将 Simplygon 直接融入游戏艺术创作的开发者,我们提供适用于 Maya、3ds Max、Blender 和 Houdini 等软件的工具插件。而对于那些希望实现自动化的开发者,无论是通过提交过程还是游戏开发流程中的 3D 内容自动优化,均可直接通过 Python、C# 或 C++ 进行集成。 使用Unreal Engine 或 Unity 引擎的游戏开发者可利...
首先,我们将从 Blender 中导出选定的网格,然后设置我们的自定义顶点颜色材质。 之后,我们创建一个remesh管道并运行它。 最后我们将结果导入到 Blender 中。 def process_selection(sg): """Process selected mesh in Blender""" # Export scene from Blender and import it file_path = temp_path + file scene...
It also adds support for Unreal Engine 5.5, Maya 2025 and Blender 4.2. Scripting with Simplygon: A Framework 2024/12/9 In this post, we will explore a scripting framework that allows you to extend the functionality of Simplygon objects in Python. This framework will provide you with a ...
This blog will cover how to customize your Simplygon pipelines in 3ds Max, Maya, Unity and Blender. Customizing pipelines allows you to share presets for different kinds of assets with your team. Defining pipelines for different asset categories can be seen as a step to fully automating your as...
For some reason, there have been tests that work with importing and exporting out of Blender. Taking the FBX files from 3ds Max, and exporting them from Blender with embedded materials. Location, like desktop versus working folder? Reply Report 0 Diffus3d 07-28-2021...
Blender3D - GIMP - WINXP - DBPro Back to top ProfilePMEmailWebsite QuothTheRaven 22 Years of Service User Offline Joined:2nd Oct 2002 Location:United States Posted:22nd Nov 2006 10:23 Link I'm pretty confident that you only posted this as advertising for the plugin, since it wasn't mad...
在 Maya 中,它支持 MEL 脚本 和Maya Python API。Blender 用户可以通过 Blender Python API 访问其 SDK,而 Houdini 用户则有 Python 访问。在 Unity 中,开发者可以使用 Simplygon C# SDK 创建优化工具,而在 Unreal Engine 中,可以通过 Unreal Python API、Blueprint 和 Commandlet 实现自动化。
Simplygon is using Blender glTF exporter/importer as an intermediate format when processing objects. The glTF importer creates new materials even if identical materials already exist in the scene, resulting in a duplication of materials when reduction processes brought back into Bleder. To overcome thi...
Here is a visual breakdown of the mushroom_house and its proxies. Can you identify which one is the original and which ones are the proxies? Below are the wireframe results labeled with the process that was used to create the proxy. ...