self.synchronous =Falseself.speedmodifier = int(self.sysConf.getProperty("speedmodifier"))#setting the simulation time stepself.simulationTimeStepDT = float(self.sysConf.getProperty("simulation time step"))'''#testing printing in vrep error, consoleHandler = vrep.simxAuxiliaryConsoleOpen(self.client...
glutTimerFunc(1000, timer,0);//Set up the simulationsim.initialize(grid_width, grid_resolution, grid_resolution);//set up a circle boundarysim.set_boundary(boundary_phi);//Stick some liquid particles in the domainfor(inti =0; i < sqr(grid_resolution); ++i) {floatx = randhashf(i*2,...
simFloat time_step = simGetSimulationTimeStep(); auto time_step = simGetSimulationTimeStep(); // simFloat time_ = simGetSimulationTime(); // spdlog::debug("onModuleHandle {} {} ({})", module, time_step, time_); for (auto const &[key, val] : _robots) {Binary...
[parameters] BSON document size 568 bytes, decoded 568 bytes (INT32:14, FLOAT:13) INFO [param] selected parameter backup file parameters_backup.bson INFO [dataman] data manager file './dataman' size is 7868392 bytes INFO [init] PX4_SIM_HOSTNAME: localhost INFO [simulator_mavlink] Waiting...
Initializes the simulation. Needs to be called before a remote rendering session is started. C++复制 autoInitSimulation(void* d3dDevice,void* proxyDepth,void* proxyColor,floatrefreshRate,boolflipBlitRemoteFrameTextureVertically,boolflipReprojectTextureVertically,boolstereo)noexcept-> Microsoft::Azure::Remote...
Many of the functions that it performs could be done, repetitively, during simulation. However, it was concluded that by investing some run time and a small amount of memory for additional tables up front, the overall speed of the simulator would be greatly enhanced. This is especially true ...
Unless you specify otherwise as in the examples above, simulation time is always expressed using the resolution units that are specified by the UserTimeUnit variable. By default, the specified time units are assumed to be relative to the current time unless the value is preceded by the ...
auto InitSimulation(void* d3dDevice, void* proxyDepth, void* proxyColor, float refreshRate, bool flipBlitRemoteFrameTextureVertically, bool flipReprojectTextureVertically, bool stereo) noexcept -> Microsoft::Azure::RemoteRendering::Result; ParametersExpand...
auto InitSimulation(void* d3dDevice, void* proxyDepth, void* proxyColor, float refreshRate, bool flipBlitRemoteFrameTextureVertically, bool flipReprojectTextureVertically, bool stereo) noexcept -> Microsoft::Azure::RemoteRendering::Result; Parameters展開...
auto InitSimulation(void* d3dDevice, void* proxyDepth, void* proxyColor, float refreshRate, bool flipBlitRemoteFrameTextureVertically, bool flipReprojectTextureVertically, bool stereo) noexcept -> Microsoft::Azure::RemoteRendering::Result; ParametersDévelopper...