When I select a project that uses the Forward+ renderer, it says that Vulkan is unavailable and that I should force the compatible opengl3 driver: If I enforce the d3d12 rendering driver, it seems to initialize correctly for the project manager and I can get into the editor after that: I...
Vulkan can be used with both AMD or NVIDIA graphics cards. However, it was derived from an older AMD API called Mantle, so it isn't uncommon for Vulkan to work a bit better with AMD GPUs than with NVIDIA cards. Should I use Vulkan or DX12 in RDR2?
Ans:As I said, Vulkan Run-Time Libraries (VulkanRT ) is get installed on your PC when you install or update your graphics driver or if you have downloaded LunarG SDK. Removing VulkanRT is optional as every game doesn’t use it. So, you can either keep or remove it. Note: You cannot ...
I think the best is to have platform specific check and/or logic to infer target depth, on Windows we have it for d3d11, could be extended for other apis with little bit of glue code probably. Little bit less convenient to get DXGI adapter in Vulkan mode though. On macOS, I have no...
and plans for having anyone of them for your use. Both API developed by same developer and Vulkan introduce in 2015 as non-profitable API by Khronos group at GDC and it is initially refer as ‘next generation OpenGL initiative’ or OpenGL next’ but later on it changed to Vulkan. ...
Vulkan Runtime Libraries is the successor to OpenGL. However, VulkanRT isn’t a full replacement for OpenGL, as there are still multiple use-case scenarios that OpenGL’s less-complex nature is better suited for. Vulkan Runtime Libraries serves a similar purpose toDirect3D12. However, unlike ...
Above are the only settings that you'll want to touch. You can change the video backend from "OpenGL" to "Vulkan" (though Vulkan support may not be the greatest), and you can also enable an FPS counter so that you can see how well your game is running. If you want to change the...
Atm Vulkan support for Windows drivers is only available for Gen9 GPUs, i.e. Skylake and beyond. I haven't seen new OpenGL extensions in Intel drivers for months. Seems to have no priority as very few programs actually use OpenGL 4.5 View solution in original post Translate 0 K...
34. ANGLE & Vulkan 1.1 Android 10 is further pushing the use of Vulkan on all apps by making Vulkan 1.1 a requirement on all 64-bit Android devices running Android 10 or higher and a recommendation for all 32-bit devices. Vulkan is low overhead, graphics, and computing API that l...
They don't need to. Also Metal isn't really 1:1 comparable to Vulkan in terms of abstraction level. Same way MS didn't need to support common HTML/JavaScript since they had ActiveX? If Apple would have acted properly, instead of their usual "eat our lock-in" mentality, ...