When I select a project that uses the Forward+ renderer, it says that Vulkan is unavailable and that I should force the compatible opengl3 driver: If I enforce the d3d12 rendering driver, it seems to initialize correctly for the project manager and I can get into the editor after that: I...
Ans:As I said, Vulkan Run-Time Libraries (VulkanRT ) is get installed on your PC when you install or update your graphics driver or if you have downloaded LunarG SDK. Removing VulkanRT is optional as every game doesn’t use it. So, you can either keep or remove it. Note: You cannot ...
Vulkan can be used with both AMD or NVIDIA graphics cards. However, it was derived from an older AMD API called Mantle, so it isn't uncommon for Vulkan to work a bit better with AMD GPUs than with NVIDIA cards. Should I use Vulkan or DX12 in RDR2?
OpenGL and Vulkan are familiar word for you and you can easily understand them for exploring your idea in field related to this software. Will suggest you if you start working in this field with these API then you must try both of them one by one so that you can find pros and cons of...
Nvidia's proprietary graphics driver provides betterWayland support primarily through one property: It can now also handle hardware acceleration via OpenGL and Vulkan for applications that run with Xwayland. What is the advantage of Wayland?
with the removal of this, i don't think this is possible to do in the vulkan platform context itself, since we can't just change the swapchain functions or add new ones to the static const. one probably has to readd this and extend ra_vk_ctx_params for platofrm specific functionality...
Finally we're beginning to hit a Vulkan-first world or at least one where OpenGL is taking a backseat on the Linux desktop. So thankfully the latest Steam client beta has fixed a crash scenario when failing to detect OpenGL driver support. Here's to hoping more rise to the Vulkan domina...
Vulkan Runtime Libraries is the successor to OpenGL. However, VulkanRT isn’t a full replacement for OpenGL, as there are still multiple use-case scenarios that OpenGL’s less-complex nature is better suited for. Vulkan Runtime Libraries serves a similar purpose toDirect3D12. However, unlike ...
If you really want to generate mipmaps at runtime (and lose the benefit of PVRTC or other compressed formats), OpenGL ES provides the functionglGenerateMipmap. Unfortunately, Vulkan doesn’t have any built-in function for this, so you’ll need to implement it yourself. ...
Above are the only settings that you'll want to touch. You can change the video backend from "OpenGL" to "Vulkan" (though Vulkan support may not be the greatest), and you can also enable an FPS counter so that you can see how well your game is running. If you want to change the...