TheNvidia Control Panelis chock-full of settings, toggles, and options that you can use to fine-tune the performance of yourpixel-pushing GPU. One of these is image sharpening, a post-processing feature that provides sharp and crisp visuals without requiring you to turn up the resolution. For...
Improve Sharpness In All DirectX Games Via The NVIDIA Control Panel, with Optional Upscaling Feature Not long ago, we introduced an updated image sharpening filter for NVIDIA Freestyle. Now, we’ve also made this filter a standalone feature built into the NVIDIA Control Panel, enabling you to ...
NVIDIA first introduced Image Sharpening as a NVIDIA Freestyle filter. They then built it into the NVIDIA Control Panel, enabling it for all DirectX 9, 10, 11 and 12 games in the Game Ready 441.08 driver onwards. Starting with Game Ready 441.41, they officially added NVIDIA Image Sharpening ...
To avoid accidentally triggering scaling by applications or DWM, first change to the desired (native) resolution from the NVIDIA Control Panel and then launch the application Turing's 5-tap upscaler may not engage on certain monitors, based on the monitor's vblank timing. Tu...
Now, we’ve also made this filter a standalone feature built into the NVIDIA Control Panel, enabling you to improve image clarity in all DirectX 9, 10, 11 and 12 games with just a few clicks (Vulkan and OpenGL is coming soon in a future driver). ...
To select a Low Latency mode, open the NVIDIA Control Panel, head to “Manage 3D Settings”, and scroll down to “Low Latency Mode”. Three options are available: Off: The game’s engine will automatically queue 1-3 frames for maximum render throughput On: Limits the number of queued fra...
The same algorithm that AMD made use of in the creation of FSR is utilized by Nvidia for its upscaling and sharpening filter. It was released with Nvidia drivers several years ago. As such, it’s been available to Nvidia users within the GeForce control panel for quite some time. However,...
Hardware: Razer Blade Stealth 13 Late 2019 Laptop with NVIDIA GeForce GTX 1650 with Max-Q design Shader version: 6.0 Baseline FPS Settings 77 No post-processing Glamayre 6.0 results FPS Settings 72 defaults (with Fake GI using depth) 73 defaults (without Fake GI) 75 Fast FXAA only 74 Fas...
The NVIDIA Control Panel has -- for over 10 years -- enabled GeForce gamers to adjust the “Maximum Pre-Rendered Frames”, the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to your GPU sooner, reducing latency an...