MessagePack for C# supports serialization of readonly/immutable objects/members. For example, this struct can be serialized and deserialized.[MessagePackObject] public struct Point { [Key(0)] public readonly int X; [Key(1)] public readonly int Y; public Point(int x, int y) { this.X = ...
MessagePack for C# supports serialization of readonly/immutable objects/members. For example, this struct can be serialized and deserialized. [MessagePackObject] public struct Point { [Key(0)] public readonly int X; [Key(1)] public readonly int Y; public Point(int x, int y) { this.X =...
– It was dark. Overhead, the enormous clouds had loosened their grip on the sky so that you could just begin to make out the dull light of a few meager stars. The music had been turned off and crowds of guests were streaming out toward the street, hailing cabs, hugging each other ...
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humans to read and write, and for machines to parse and generate. JSON is often used to transmit data between a server and a web application, as well as for configuration files. It consists of key-value pairs and supports data types like strings, numbers, objects, arrays, booleans, and ...
It mounts aloft in a rapidly increasing spiral, surveying the near and minute objects first, then the larger and more distant, till having circled about the spot five or six times and taken all its bearings it darts away for home. It is a good eye that holds fast to the bee till it ...
Can lock work between multiple objects of a class ? Can multiple threads safely run the same method simultaneously? can not cast interface to object which imlements it Can not find System.Web in add reference. Can not implicitly convert 'System.IO.DirectoryInfo' to 'String' Can not set a...
Dolby Atmos is a surround sound technology that allows sounds to be interpreted as three-dimensional objects. By doing so, Dolby Atmos allows for immersive, 360-degree sound. has DTS:X ✖Sharp HT-SB110 DTS:X is an object-based surround sound technology that allows filmmakers to place and ...
I use Dapper to query SQL Server data, store those results in C# dynamic objects, and then give those objects to the Couchbase .NET SDK (which ultimately serialized it to JSON). That means that a row of SQL Server data, like this: SELECT a.AddressID, a.SpatialLocation FROM AdventureWor...
A.Unity has five main components: GameObjects, which are the basic entities in a scene; Components, which define the behavior of GameObjects; Transform, which determines an object's position, rotation, and scale; Materials, which define an object's appearance; and Prefabs, reusable GameObject ...