Initially, the rasterizer21tests primitives against pixel regions of a given size, in this example, 2×2 pixel regions24, called quads. (Pixel regions of other sizes can also be used). The rasterizer traverses the quads in a space filling order, such as the Morton order. If the primitive...
default is cmissing(y) value to drop to; default is 0 programmer's option sort by xvar; recommended area options change look of shaded areas axis choice options associate plot with alternative axis twoway options titles, legends, axes, added lines and text, by, regions, name, aspect ratio...
To differentiate features and facial regions that tend to have independent motion, we made the restriction that dots above a given feature could not be combined with dots that were below that same feature (or vice-versa). We labeled the dots using three curves, one for each of the eyes ...
In the style of binary shading, shape and illumination are depicted using two colours, typically black and white, which form coherent lines and regions in the image. We formulate the problem of assigning colours in the rendered image as an energy minimization, computed using graph cut on the ...
The following figure demonstrates the remapped screen space uv coordinates with modified w. The black regions outside of those octagons will be outside of the render target after resampling to linear space. In the later text, I will refer to coordinate space as linear space if the space fill...
[0026] In determining the shading rate for different regions of each primitive (and/or different regions of the 2D image), the described aspects take into account variability with respect to desired level of detail (LOD) across regions of the image. For instance, but not limited hereto, diffe...
demands higher-quality rendering immediately suffers, such as character details in focus in the center of the scene or text that the player needs to be able to read. Attempts to customize specific regions as per rendered resolutions or details is extremely tricky or even impossible in certain ...
Honey bee and native bumble bee wintering success is strongly linked to nutrition, and in many regions of the Western US late-season bee taxa reproductive success is dependent on the availability of late-blooming plants10,11,14. Solar photovoltaic (PV) installation in the US has increased by ...
Variable Rate Shading Tier 1 was introduced into the Microsoft DirectX 12 API in 2019. Traditionally when rendering, rasterization has a 1:1 ratio with pixel shader invocation and pixels rendered to the render target. However, Variable Rate Shading allows us to de-couple pixel shader invocation ...
Lip segmentation is a non-trivial task because the colour difference between the lip and the skin regions maybe not so noticeable sometimes. We propose an automatic lip segmentation technique for hyper-spectral images from an imaging prototype with medical applications. Contrarily to many other existin...