If there’s anything trickier to render than hair, it’s rendering faces & portraits. This video is Face Shading 101 so it’s absolutely worth a watch if you’re still learning how to paint digitally. It’s a good lesson on shading faces in any medium, but you’ll also learn some re...
game anime unity shaders shader unity3d 3d npr shading Updated Oct 15, 2022 HLSL DefUs3r / Intrinsic-Image-Decomposition Star 31 Code Issues Pull requests A repository that contains implementation of Intrinsic Image Decomposition, based on Intrinsic Images in the Wild, a SIGGRAPH 2014 paper...
From here on we use a simple calculation to remap the light/shadow gradient into multiple steps. floatnDotL =dot(wNormal, lightVector);floatlight = floor(nDotL * _StepCount) / stepcount;//_Stepcount is an input value that depends on how many color tones we want Gradient shading The la...
From here on we use a simple calculation to remap the light/shadow gradient into multiple steps. float nDotL = dot(wNormal, lightVector); float light = floor(nDotL * _StepCount) / stepcount; // _Stepcount is an input value that depends on how many color tones we want 1. 2. Gradi...