Create a folder namedMega_Bezel_Packsin the root of the shaders folder, the final path of this should be `Retroarch/shaders/Mega_Bezel_Packs Place any of the additional collections inside this folder For example the final path to the examples pack should beRetroarch/shaders/Mega_Bezel_Packs...
Share items folder: Share the items folder as a 3dcpack – file to share with other users.Rename shader:Construct New Shader: Construct a new shader based on this shader. You can give a new name and assign new textures and other parameters.Select as Default Shader: This will apply the ...
This is what Minecraft ought to resemble regularly, right out of eviction, the very first time you fill it up. You would certainly be forgiven for taking a look at the above screenshot after a long while spent far from Minecraft, and not knowing this was a sh...
so it’s not all that new anymore. That doesn’t detract from the quality of this shader pack, though. In fact, thanks to usingChocapic13’s Shadersas a foundation to build upon, this shader pack has an overall good, clean look to it. Work is underway ...
Restart the game and go to the new world menu and it should crash because the biome is not registered OptiFine Version 1.16.3_HD_U_G3 Installation Method Dropped in mods folder Fabric/Forge Version 1.16.3 - 34.1.0+ Other Installed Mods ...
Final Fantasy VII Rebirth director thinks mods "breathe life into the PC market", following previous request to please not give Cait Sith a dump truck ass Finally, someone investigated how many times you can piss in Heavy Rain Palworld's creators are paying the Kenzera devs to make a horror...
I have moved the thing into the .minecraft folder, and I have started it (mind you, I did not turn on minecraft while I was starting my thing) It said ‘please do not turn on minecraft or minecraft starter’ or whatever. Then I was looking for my version of minecraft, turns out it...
Create a spdl folder in your Addons\SItoA\Application folder: $SITOA_WORKGROUP\Addons\SItoA\Application\spdl Copy the alShader spdl files from $AL_SHADERS\spdl to $SITOA_WORKGROUP\Addons\SItoA\Application\spdl Restart Softimage. The alShaders should show up in the Render Tree preset manage...
I've updated the shaders to turn culling off which should fix things not showing when flipped. Grab them again from the zip in the first post (I've attached some new ones). @Pharan I've also managed to pack up the vertex lighting to use one less register meaning those shader compile...
[CHANGED] Better categorized PPFX folders: Added Assets folder. [CHANGED] Glitch effect now works after Displacemap [REMOVED] Unused __PPF_SH_SPRMSK2 macro [REMOVED] smooth_enable parameter from Bloom, we decided that it should always be smooth, for better quality ...