在shader graph材质包的inspector中把渲染优先级Sorting Priority调到最低就不会遮挡了。
- Sorting Priority 允许更改重叠的透明表面的渲染顺序。有关更多信息以及用法示例,请参阅材质排序文档。仅当Surface Type 设置为 Transparent 时,才显示此属性。 - Receive Fog 指示雾效是否影响透明表面。禁用后,HDRP 在计算场景中的雾效时不会考虑此材质。 - Back Then Front Rendering 指示HDRP 是否在两个...
- Sorting Priority 允许更改重叠的透明表面的渲染顺序。有关更多信息以及用法示例,请参阅材质排序文档。仅当Surface Type 设置为 Transparent 时,才显示此属性。 - Receive Fog 指示雾效是否影响透明表面。禁用后,HDRP 在计算场景中的雾效时不会考虑此材质。 - Back Then Front Rendering 指示HDRP 是否在两个单...
For better understanding of the system refer to the demo scene “Tropical Island” which comes with the package where we can switch between Sunny, Rainy & Snowy scene setup plus enabling/disabling “Geom-Terrain Blending”, "Detail Textures" & "Sorting Priority" from SceneManager object in ...
- The issue seems to appear when Priority feature was introduced in the shader settings - Workarounds to the issue are to set Priority in the shader settings to 50, set appropriate Render Queue on Shader Graph material or set sorting layers in the particles Renderer module...
Fixed an issue where the horizontal scrollbar at the bottom of the graph inspector window could not be used due to the resizing widget always taking priority over it [1291760] Fixed an issue where the graph inspector window could be resized past the edges of the shader graph view ...
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By default HDRP master nodes exposes a bunch of Surface Options properties, they allow you to control common settings from the Material instead of in the ShaderGraph and thus avoid having to duplicate the whole graph to change for example the Sorting Priority or the Surface Ty...