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FS22 Pallet Autoloader Specialization v1.4.1 FS 22 Other 4 Feb, 2022 FS22 Manual Combine Discharge v1.0.0.1 FS 22 Other 2 Mar, 2022 FS22 MultiOverlay Hud v4.11 Beta FS 22 Other 19 Jan, 2022 Leave a Reply Comment Name * Email * I have read and accepted the Privacy ...
1.生成Cubemap 2.环境映射 2.1反射 2.2折射 2.3菲涅尔反射 1.生成Cubemap 官方的文档中的生成CubeMap代码, Copy就行 https://docs.unity3d.com/cn/2023.1/ScriptReference/Camera.RenderToCubemap.html using UnityEngine;using UnityEditor;using System.Collections;publicclassRenderCubemapWizard:ScriptableWizard{publ...
# 需要導入模塊: from OpenGL import GL [as 別名]# 或者: from OpenGL.GL importGL_VERTEX_SHADER[as 別名]def_init_shaders(self):"""Initializes the shaders used to render the textures fullscreen quad."""vs = shaders.compileShader(_VERTEX_SHADER, GL.GL_VERTEX_SHADER) fs = shaders.compile...
首先,传递 fovy, aspect_ratio, near, far 四个参数给 shader 去计算投影矩阵,是行得通得的,...
Files 323bca3 DOF.fx DPX.fx Daltonize.fx Deband.fx Denoise.fx Depth3D.fx DepthHaze.fx DisplayDepth.fx DrawText.fxh Emphasize.fx EyeAdaption.fx FXAA.fx FXAA.fxh FakeHDR.fx FakeMotionBlur.fx FilmGrain.fx FilmGrain2.fx FilmicAnamorphSharpen.fx ...
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比Unity官方文档更聚集 文档打开速度快(相比官方文档的速度)目录清晰,支持搜索 西山居某在职大佬持续维护...
self._shader = shaders.compileProgram(vs, fs) stride = _FLOATS_PER_VERTEX * _SIZE_OF_FLOAT var_position = GL.glGetAttribLocation(self._shader, _VAR_POSITION) GL.glVertexAttribPointer( var_position,2, GL.GL_FLOAT, GL.GL_FALSE, stride,None) ...
(ins.position,unis.model,unis.view,unis.proj)),])],// fragment shader fn// here `ins` are "varying" & `outs` are output variablesfs:(gl,unis,ins,outs)=>[defMain(()=>[assign(outs.fragCol,vec4(diffuseLighting(halfLambert(normalize(ins.vnormal),unis.lightDir),unis.diffuseCol,unis....