Most of development was done on a Unity 4.3-based branch, and after something was working we were sending off custom “4.3 + new shader importer” builds to the beta testing group. We were doing this before any 4.5 alpha even started to get early feedback. Perhaps the nicest feedback I ...
Claudia Doppioslash writes about Graphics Programming in Unity and in Rust and about Functional Programming. She’s been programming for many years now: starting from mobile development for iOS and Android, she went on to Game Development, spending most of her time developing custom shader l......
二.用unity制作AR小游戏 本AR小游戏适用于电脑有前置摄像头 :) 首先要在unity上部署Vuforia。Vuforia官网地址1.注册账号 进入官网,点击右上角的Register进行注册 2.注册完毕后,点击Develop->Get Development Key 填入License Name(我设置为AR Game),点击confirm后就能看到我们创建的应用了: 点进去可以看到我们的Licens...
Unity 2018 添加支持了scriptable render pipelines(脚本化的渲染管线),使从头设计管线成为可能,尽管你还是要依赖于Unity来完成单独的步骤,例如 Culling,Unity 2018 引进了两种用这个新方法制作的管线,the lightweight pipeline 和 the high-definition pipeline。 虽然这两个管道仍然处于预览阶段而且可编写脚本的render管道...
Unity Toon Shader ( an experimental package ). Contribute to Unity-Technologies/com.unity.toonshader development by creating an account on GitHub.
Physically Based Shader Development for Unity 2017 discusses artistic choices, presenting various techniques (such as translucency and subsurface scattering) and BRDFs (Oren-Nayar, Cook-Torrance, and Ashikhmin-Shirley), and what they can be used for. Finally you'll cover the importance of optimizing...
Render Pipeline Fog shader example in the Built-In Render Pipeline Visualizing vertex data shader examples in the Built-In Render Pipeline Troubleshooting shaders Shader languages reference Materials Visual effects Rendering Audio Video and cutscenes Scripting Optimization Platform development Unity Services ...
1. 这个 unreal shader in plugins 机制,能和 unity urp 类比吗?2. 想在 unreal 上实现风格化渲染(toon shader)之类的,是否可以直接用这套机制实现?以做到既不用改引擎的 shader 部分,也不用通过 postprocessing 实现?对shader 一窍不通,对 unity 和 unreal 渲染机制也完全没了解,有任何理解错误请轻喷 2024...
作为一个在中国生活十几年,在游戏行业工作八九年的歪果仁,我从09年就开始使用Unity 3d,并对技术美术...
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