SGDK_CJK是一个基于SGDK开发套件的实现多语言显示的世嘉MegaDrive游戏框架。命名为CJK是因为最初计划只是在SGDK中实现中日韩统一表意文字的显示,不过后来又加入了对其他各国语言和表情符号的支持,理论上可以显示Shift-JIS(cp932)、GBK(cp936)、KS_C(cp949)、Big5(cp950)代
C语言开发世嘉MD游戏【一】:win10环境下配置SGDK SGDK是一个小巧的开源免费的世嘉MD(Genesis或者MegaDrive)游戏开发包,用这个开发包你可以用C语言快速的制作MD游戏而不用去学晦涩难懂的汇编语言。 【一】下载SGDK开发包: https://github.com/Stephane-D/SGDK/wiki/Download 解压到C盘根目录(别的目录也可以,我习惯...
.vgmvgm音乐文件(仅限megadrive专用的vgm) .xgmxgm音乐文件 .wavwav音频文件(用来做音效) .bin二进制数据文件 .cC语言源文件 .s68k汇编源文件 makefile支持3种不同的编译模式 release正式发布的时候用这个模式,这个模式会对代码做一些优化,这是默认模式。 debugGens KMod 模拟器用来调试程序用的模式,详见GensKM...
megadrivegnu-toolchainsega-mega-drivesega-genesissgdkmega-drive-toolchainssega-32x UpdatedMay 2, 2024 Makefile superctr/MDSDRV Star66 Code Issues Pull requests Sound driver for Sega Mega Drive z80genesismmlmegadrive68000music-macro-languagesgdk ...
First, you need to know that SGDK uses the C language (assembly is also possible, but not necessary) so it's highly recommended to be familiar with C programming before trying to develop with SGDK. Learning C language at same time as learning 'Sega Mega Drive' programming is definitely too...
Hello! I'd like to be able to only render part of a sprite. For example, just displaying the top of a character's sprite, and omit the bottom 16px (or whatever). From what I understand, the Mega Drive cannot do this natively. But it has ...
- fixed possible DMA failure on some Megadrive when Z80 access 68K BUS at same time we trigger DMA - minor fix on autoInc restoration after DMA_flushQueue() * VDP - tweaked default VRAM configuration so window can be freely used anywhere. ...