Visual Studio You can check out thistutorial. Though note that building SFML on Android with Visual Studio isn't maintained much nowadays. So if your goal is only to build a working .apk that you can send to someone, this tutorial covers that. ...
In fact, I'd be interested to hear how you fixed everything in the end, if you have the time to post. It would be useful for me to add any relevant bits to my tutorial. :) EDIT: I'm guessing you got hold of MAKE and ran that with the makefile CMake gives you. I think I...
教程文档链接:https://mota-cpp-tutorial.readthedocs.io/zh-cn/latest/请务必阅读文档的基本内容,可以解答98%的疑问 推荐使用的IDE是JetBrains CLion,因为是要用到CMake的,当然,你也可以使用Microsoft Visual Studio,但是需要改一些配置。 除了C++的框架以外,框架内部还有一些小工具,使用C#编写,其中工具的开源地址在R...
Notice in the Visual Studio editor window there is a code file that was created for us. You can see the tab at the top-left in the next image the file name isHelloSFML.cpp. The .cpp stands for C++. As I mentioned at the start of the slightly lengthy tutorial I won’t be explaini...
Here is aWeb Game : Arkanoidcreated thanks to thegame engine tutorial. It's a Web Game so it's playable on PC and mobile. The engine comes with aDemo (2D Platform Game)that uses only the functions of the engine, in order to show you its power and how to use it. Now imagine what...
问用SFML在CMake中安装VS2017ENProtobuf是google开发的一个序列化和反序列化的协议库,我们可以自己设计...
SFML Graphics Library | Quick Tutorial 因此,在这个非常快速的教程中,让我们了解强大的 OpenGL 驱动的 SFML 图形库的基础知识。 什么是 SFML? 简单地说,SFML 是一个 C++ 的多媒体库,绑定了 Python、Rust 等其他语言。它不仅可以让你使用 OpenGL 的硬件加速 2D 图形,而且还有多种相关的方法到不同类型的媒体,...
目前正在使用具有SFML图形,Windows和系统库的Visual Studio C ++(加上OpenGL /相关依赖项)。 我正在尝试将这个项目同步了一组我们一切需要(通过github),但它似乎(乍一看)就像项目文件一样需要不同的“包括”路径为每个人的人在他们的机器上运行项目。如果我们都不断同步不同的设置,可能会令人疑问。 TL;博士:有没...
Alright, let’s get this started. EDIT:This tutorial was written a couple of years ago and targets Visual Studio 2010. Since it was released, new versions of Visual Studio have been released that aren’t binary compatible with the files I included for SFML 1.6. You can either build a ver...
It is very similar to SDL in what it provides, although I personally find the SFML API to be much more to my taste. The code is very clean, consistent and well documented. It was however refactored for SFML 2.0, breaking backward compatibility with many older examples and tutorial series....