database.families()) { qDebug()<<family; } 设置全局字体 font内容为family查询到的字体名称 ...
font.loadFromFile("SourceCodePro-SemiBold.ttf")) { printf("Failed to load font!\n"); return 1; } sf::Text text; text.setFont(font); text.setCharacterSize(32); text.setString("M"); text.setPosition(sf::Vector2f(100, 100)); sf::CircleShape mouse_dot; mouse_dot.setFillColor(sf:...
loadFromFile("BilboSwashCaps-Regular.otf")) { std::cerr << "Failed to load font!" << std::endl; return 1; } // setup the texts sf::Text normalText("SFML rocks! 123", font); normalText.setCharacterSize(100); normalText.setPosition(30, 10); normalText.setStyle(sf::Text::Style:...
在这种情况下,SFML 将在给定窗口内创建一个绘图上下文,并在不干扰父窗口管理的情况下捕获其所有事件。 sf::WindowHandle handle =/* specific to what you're doing and the library you're using */;sf::Windowwindow(handle); 如果您只想要一个额外的、非常具体的功能,您也可以反过来做:创建一个 SFML 窗口...
#include <SFML/Graphics.hpp> #include <iostream> int main() { sf::RenderWindow window(sf::VideoMode(800, 600), "Scoreboard Example"); sf::Font font; if (!font.loadFromFile("arial.ttf")) { std::cerr << "Failed to load font!" << std::endl; return -1; } sf::Text scoreTe...
(800, 200), "Hello from SFML"); // Create a "Text" object called "message". Weird but we will learn about objects soon sf::Text message; // We need to choose a font sf::Font font; font.loadFromFile("28 Days Later.ttf"); // Set the font to our message message.setFont(font)...
用Caffe框架训练图像相关的视觉任务时候,在预处理的时候会先求图像的均值,这个均值其实是整个数据集的...
'ClockHUD.h' contains a single class, 'ClockHUD', which derives from 'sf::Drawable' and takes as constructor arguments an 'sf::Font' instance and a 'sfx::FrameClock' instance. When passed tosf::RenderTarget::draw, an instance of 'ClockHUD' will render colour coded frame statistics to...
RegisterHandler(new(std::nothrow) FontHandler()); mAssetManager.RegisterHandler(new(std::nothrow) ImageHandler()); mAssetManager.RegisterHandler(new(std::nothrow) MusicHandler()); mAssetManager.RegisterHandler(new(std::nothrow) SoundHandler()); // Give derived class a time to register custom ...
从3.1版本开始,固定管线从核心模式中去除,因此我们必须使用着色器来完成工作。现代OpenGL渲染管线严重...