File>Run Map and change the settings to Normal and Normal. Make sure HDR is enabled. You can change the settings to Fast and Fast if you don't want to wait but it won't look as good. When it's done compiling, put the .bsp in SourceFilmmaker>game>csgo>maps. ...
The core innovation lies in utilizing relative depth guidance to refine the Gaussian field, steering it towards view - consistent spatial geometric representations, thereby enabling the reconstruction of accurate geometric structures and capturing intricate textures. First, we devise refined depth priors to...
C)Change the Scerla to be a seperate plane. 3a.fixing may not work properly, so creating QC eyes is also an option. 4.You'll need to restructure the pelvis bone and shoulder bones for the IK to work in SFM. 5.Translation can be done using CATS tools, and using the tools to fix ...
Texture details are explained in part 2, over here: SFM/GMod Porting Tutorial Part 2 (Textures)This honestly took too long to come out. The previous part is Extracting textures is easy. Using them correctly is another task, though. I hope to provide as much information on the texture ...
to the commonly used direct shear apparatus, square-shaped specimens with side lengths of 100 or 150 mm were mainly used [27,28]. For the texture of the rock joint surface, textures with dull colors and repeating or symmetrical patterns may cause the resultant 3D model to be incomplete, ...
Due to the large number of vertices and faces in the model grid and the large size of the .obj file (Table 4), the mesh was reduced using the free Blender program. For this purpose, the Decimate tool was used, which allows to change the coordinates of the vertices, and thus the wall...