虽然当前widget的size为200X200,但是绘制的线及矩形框的连接点都是在window()的上下左右四个顶点上(大小都是50X50),而默认的viewport()为this->rect(),即实际物理坐标区域为整个widget的区域,因此不需要管映射的比例是多少,物理坐标区域内实际显示的一定是个对角线以及矩形框。 rect(): QRect(0,0 200x200) vi...
虽然当前widget的size为200X200,但是绘制的线及矩形框的连接点都是在window()的上下左右四个顶点上(大小都是50X50),而默认的viewport()为this->rect(),即实际物理坐标区域为整个widget的区域,因此不需要管映射的比例是多少,物理坐标区域内实际显示的一定是个对角线以及矩形框。 rect(): QRect(0,0 200x200) vi...
Module Engine Header /Engine/Source/Runtime/Engine/Public/Slate/SceneViewport.h Include #include "Slate/SceneViewport.h" Source /Engine/Source/Runtime/Engine/Private/Slate/SceneViewport.cppvoid SetFixedViewportSize &40; uint32 NewSizeX, uint32 NewSizeY &41; Copy full snippet...
I thought global viewport size set the default viewport size, but I should have put it in project configuration like this: projects: [ { name: "firefox", use: { ...devices["Desktop Firefox"], viewport: { width: 1920, height: 1080, }, }, }, ], Anyway, what is the purpose of th...
};JTable table = new JTable(dataSet, n);table.setPreferredScrollableViewportSize(new Dimension(550, 30));table.setAutoResizeMode(JTable.AUTO_RESIZE_SUBSEQUENT_COLUMNS);//设置JTable某个单元格的值table.setValueAt(new Integer(99), 0, 1);JScrollPane scrollPane = new JScrollPane(table);f.get...
This is also a very good reason to avoid viewport units, likevworvh, when setting font size. Those are also static, and impossible to override by the user. Atmost, a value likecalc(1rem + 1vw)might be acceptable, since that still containsremas a base. Even then, however, I’d recom...
在下文中一共展示了Canvas::set_viewport方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。 示例1: set_user_projection ▲点赞 6▼ voidApp::set_user_projection(clan::Canvas &canvas, clan::Sizef &area_size, Opti...
"viewportWidth": 1920, "viewportHeight": 1080 In cypress/plugins/index.js, set: on('before:browser:launch', (browser = {}, args) => { if (browser.name === 'chrome') { args.push('--window-size=1920,1080'); return args; } }); In the tests, set cy.viewport(1920, 1080); ...
D3D10_DDI_VIEWPORT结构 D3D10_DDIARG_SUBRESOURCE_UP 结构 D3D10DDI_ADAPTERFUNCS 结构 D3D10DDI_CORELAYER_DEVICECALLBACKS 结构 D3D10DDI_COUNTER_INFO 结构 D3D10DDI_DEVICEFUNCS 结构 D3D10DDI_MAPPED_SUBRESOURCE结构 D3D10DDI_MIPINFO结构 D3D10DDI_QUERY 枚举 D3D10DDI_VERTEX_CACHE_DESC结构 ...
D3D12_VIEWPORT m_viewport; D3D12_RECT m_scissorRect; ComPtr<IDXGISwapChain3> m_swapChain; ComPtr<ID3D12Device> m_device; ComPtr<ID3D12Resource> m_renderTargets[FrameCount]; ComPtr<ID3D12CommandAllocator> m_commandAllocator; ComPtr<ID3D12CommandQueue> m_commandQueue; ComPtr<ID3D12RootSignature...