public void SetTexture (int nameID, RenderTexture value, Rendering.RenderTextureSubElement element); 参数 nameID 属性名称 ID,使用 Shader.PropertyToID 获取。 name 属性名称,例如“_MainTex”。 value 要设置的纹理。 element Optional
This node will linearly interpolate between two inputs based on an Alpha value. In this case, you’ll want it to blend between the Bottom Layer BaseColor (The BaseColor of all the layers below this Material Layer) and yourColorparameter. Connect yourColorparameter to the B input of theLerp...
public static voidSetGlobalTexture(intnameID,RenderTexturevalue,Rendering.RenderTextureSubElementelement); 参数 nameID通过Shader.PropertyToID检索的属性的名称 ID。 name属性的名称。 value要设置的纹理。 elementOptional parameter that specifies the type of data to set from the RenderTexture. ...
Note that these parameter sets, denoted as “;passive”, will be used throughout the book, to build reference models. Table 1.1. Automotive parameters set (passive reference model) SymbolValueUnitMeaning M 400 kg Sprung mass mij 50 kg Unsprung masses (i= front, rear and j= left, right) ...
Include#include "MaterialEditor/DEditorParameterValue.h" virtualboolSetValue &40; constFMaterialParameterValue & Value &41; Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library
HUGUES G, LUDOMIR S, MICHAL S, et al.Parameter set for computer-assisted texture analysis of fetal brain[J].Bmc Res Notes, 2016, 9 (1) :496.Gentillon H, Stefańczyk L, Strzelecki M and Respondek-Liberska M. Parameter set for computer-assisted texture analysis of fetal brain. BMC ...
D3D12_META_COMMAND_PARAMETER_TYPE列舉 D3D12_MIP_REGION結構 D3D12_MULTIPLE_FENCE_WAIT_FLAGS列舉 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS列舉 D3D12_NODE_MASK結構 D3D12_PACKED_MIP_INFO結構 D3D12_PIPELINE_STATE_FLAGS列舉 D3D12_PIPELINE_STATE_STREAM_DESC結構 ...
Outputs TypeNameDescription execOut booleanReturn Valuebool True if set operation is successful. Ask questions and help your peersDeveloper Forums Write your own tutorials or read those from othersLearning Library
指示底纹速率的D3D12DDI_SHADING_RATE_0062枚举。 Combiners 指向指示组合着色速率的D3D12DDI_SHADING_RATE_COMBINER_0062枚举的指针。 返回值 没有 言论 着色速率(可选)是通过命令列表方法指定的。 要求 要求价值 最低支持的客户端Windows 10 版本 1903
SupportsTextureSystemMemory is set to true. Exceptions InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value. How Do I...? Render Mesh with Texture using HLSL This example demonstrates how to render a mesh texture using the high-level...