最近的玩家(@p)目标将游戏模式更改为生存目标玩家 JavaScript functiongameplay.setGameMode(mode: GameMode, player: TargetSelector):void; Python defgameplay.set_game_mode(mode: GameMode, player: TargetSelector):None Parameters mode: the new game mode, like:SURVIVAL, >survival: This is the default Mi...
GameMode GameState GameState.InterfaceConsts GameStateMode GrammaticalInflectionManager Importance ImportanceReason Instrumentation Instrumentation.ActivityMonitor Instrumentation.ActivityResult InstrumentationAttribute IntentFilterAttribute IntentService InterruptionFilter InvalidForegroundServiceTypeException InvalidForegroundServiceTy...
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License. Applies to ПродуктВерсії .NET for Android .NET for Android API 33, .NET for An...
GameMode GameState GameState.InterfaceConsts GameStateMode GrammaticalInflectionManager Importance ImportanceReason Instrumentation Instrumentation.ActivityMonitor Instrumentation.ActivityResult InstrumentationAttribute IntentFilterAttribute IntentService InterruptionFilter InvalidForegroundServiceTypeException InvalidForegroundServiceTy...
player.setGameMode(GameMode.CREATIVE); player.setHealth(20.0); player.setFoodLevel(20); player.getActivePotionEffects().forEach(potionEffect -> player.removePotionEffect(potionEffect.getType())); player.setAllowFlight(true); player.setFlying(true); ...
player.setGameMode(GameMode.CREATIVE); player.setHealth(20.0); player.setFoodLevel(20); player.getActivePotionEffects().forEach(potionEffect -> player.removePotionEffect(potionEffect.getType())); player.setAllowFlight(true); player.setFlying(true); ...
player.setGameMode(mode); } 代码示例来源:origin: DRE2N/DungeonsXL @Override public void run() { player.setGameMode(GameMode.CREATIVE); } }.runTaskLater(plugin, 10L); 代码示例来源:origin: garbagemule/MobArena @Override public void undo() { player.setGameMode(mode); } 代码示例来源:origin: ...
getGameMode() == GameMode.CREATIVE) { return; } ItemStack item = hand == EquipmentSlot.HAND ? p.getInventory().getItemInMainHand() : p.getInventory().getItemInOffHand(); if (item != null) { if (item.getAmount() <= 1) { item = null; } else { item.setAmount(item.getAmount(...
if(player.getGameMode()!=GameMode.CREATIVE){ player.setAllowFlight(flying); } // Stop falling! if(flying){ Vectorvelocity=player.getVelocity(); if(velocity.getY()<0){ velocity.setY(0); player.setVelocity(velocity); } } player.setFlying(flying); ...
(player.getGameMode()!=GameMode.CREATIVE);}elseif(player.getGameMode()==GameMode.CREATIVE){// Can fire without arrows in CreativearrowType=Material.ARROW;consumeArrow=false;}else{arrowType=Material.AIR;}switch(arrowType){caseARROW:if(bow.containsEnchantment(Enchantment.ARROW_INFINITE)){consumeArrow=...