我在set_cell..我希望使用代码的set_cell函数来将下图中(12,8)位置的红树图块变为道路图块,已经设置了位掩码,但是没有按照上下左右的位置改变:这是手动填入:这是位掩码的设置:这是代码:注释set_cell前
func add_cell_and_connect(grid):~~if cells.has(grid):return~~cells.append(grid)~~set_cells_terrain_connect(0,[grid],0,0)连接的时候,只需要知道新方块是哪个就可以了,他即是添加图块,也是连接,所以不需要用set_cell,直接连接就可以了,但是断开连接的时候需要把周围的图块都断掉,再把周围图块重新...
Tested versions 4.3.dev3 System information Godot v4.3.dev3 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3080 (NVIDIA; 31.0.15.3713) - AMD Ryzen 9 5900X 12-Core Processor (24 Threads) Issue description I am wor...
Godot version: 3.2.1 mono 64 OS/device including version: win10 64 Issue description: A tile that is part of an atlas cannot be referenced with SetCell. For example, you cannot use SetCell with a tile that is part of an atlas, you cannot refer to a tile that is part of an atlas....
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godot-core/src/private.rs This needs to stay, it's used to make the integration tests less spammy, seehere. Oh I see. The linked source temporarily replaces the panic hook to suppress the print, which should suppress printing now (previously printing was handled outside of the panic hook...
Godot version: 3.2.1.stable.official OS/device including version: Windows10 Issue description: The GDscript function get_cell_autotile_coord() returns a zero vector when the cell doesn't have autotilling. See documentation: https://docs...
Godot version Godot Engine v4.0.rc6.official.0cd148313 System information Windows 11 Home 10.0.22621 Build 22621 Issue description I was setting up a TileMap/TileSet when the entire application crashed. It crashed twice in a row . Each t...