var go = Fsm.GetOwnerDefaultTarget(gameObject); if (go == null || go.rigidbody == null) { return; } // init position Vector3 angularVelocity; if (vector.IsNone) { angularVelocity = space == Space.World ? go.rigidbody.angularVelocity : ...
SetTargetSpeed(0); SetLocalAngles( m_angStart ); m_bStopAtStartPos =false; } } } 开发者ID:AluminumKen,项目名称:hl2sb-src,代码行数:38,代码来源:bmodels.cpp 示例5: RotateFriction ▲点赞 1▼ voidCFuncRotating :: RotateFriction(void) {// angular impulse supportif( GetLocalAvelocity() !
PxTransform KinPose(KinLocation, GrabbedActorPose.q);// set target and current, so we don't need another "Tick" call to have it right//TargetTransform = CurrentTransform = P2UTransform(KinPose);// If we don't already have a handle - make one now.if(!HandleInfo->HandleData) {// ...
Sets the target linear/angular velocity of a non-spherical joint. When in kinematic mode, the joint moves according to a motion profile that respects maximum acceleration and jerk values. In dynamic and velocity control mode, the controller is instructed about the desired velocitySynopsis PythonLua...
Operation SetJointTargetVelocity: Sets target linear or angular velocity depending on joint type Namespace:Microsoft.Robotics.Services.ArticulatedArm.Proxy Assembly:RoboticsCommon.Proxy (in RoboticsCommon.Proxy.dll) Version: 4.0.261.0 Syntax C#
Analysis is based on that, the total angular velocity of the target is a superposition of its angular velocity due to rectilinear motion 尉rec and angular velocity on yaw 尉ti during flight trajectory instabilities, related to side wind and turbulent atmosphere.;EFFECT: possibility of taking into...
// Sets guided's angular target submode: Using a rotation quaternion, angular velocity, and climbrate or thrust (depends on user option) // attitude_quat: IF zero: ang_vel (angular velocity) must be provided even if all zeroes // IF non-zero: attitude_control is performed using both th...
Bug report The new implementation of Mavlink's SET_ATTITUDE_TARGET (82) in Copter 4.2 has introduced a bug (or 'feature') -- it is no longer possible to set target angles for roll/pitch and only angular rate for yaw for the attitude cont...
DefaultTarget.Proxy Namespace Microsoft.Dss.Services.Directory Namespace Microsoft.Dss.Services.Directory.Proxy Namespace Microsoft.Dss.Services.FileStore Namespace Microsoft.Dss.Services.Forwarders Namespace Microsoft.Dss.Services.Forwarders.Serializer Namespace Microsoft.Dss.Services.ManifestLoader Namespace ...
Handle->KinActorData->setKinematicTarget(PxTransform(U2PVector(WorldTransform.GetLocation()), Handle->KinActorData->getGlobalPose().q)); Handle->KinActorData->setGlobalPose(PxTransform(U2PVector(WorldTransform.GetLocation()), Handle->KinActorData->getGlobalPose().q)); ...