GL_EXTENSIONS: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_...
Ja no actualitzem aquest contingut regularment. Consulteu el
Ctrl+F5Apply shaders (only for the brave) F12Recenter NumPad + NumPad –Move GUI up / down. Ctrl+Shift+NumPad + Ctrl+Shift+NumPad –Move GUI left / right Ctrl+NumPad + Ctrl+NumPad –Increase / decrease GUI size. Alt+NumPad +
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_f...
Ctrl+F5Apply shaders (only for the brave) F12Recenter NumPad + NumPad –Move GUI up / down. Ctrl+Shift+NumPad + Ctrl+Shift+NumPad –Move GUI left / right Ctrl+NumPad + Ctrl+NumPad –Increase / decrease GUI size. Alt+NumPad +
<RenderScale> 1 Sets the render scale of the renderer. Increase for better quality but less performance, decrease for more performance but poor quality. Seated / Standing <MirrorScreen> False Sets whether or not the view should be mirrored in the game window. Seated / Standing <ApplyShaders>...