默认情况下,Unity 会将您选择的第一个游戏对象视为“激活的”对象。每次按住 Shift 键并单击几个选定游戏对象之一时,即可更改哪个游戏对象处于激活状态。某个游戏对象在 Scene 视图中处于激活状态时,Unity 不会显示任何可见的提示来指示该游戏对象处于激活状态。但是,在 Scene 视图中,在轴心模式下选择多个对象并按住 ...
var types = new [] {"UnityEngine.Object"}; var assets = types.Select(t=>UnitySerializer.GetTypeEx(t)).Where(t=>t!=null).SelectMany(t=>Resources.FindObjectsOfTypeAll(t)) .Concat(Resources.FindObjectsOfTypeAll(typeof(GameObject)).Cast<GameObject>().SelectMany(g=>g.GetAllComponentsInChildr...
用到的API:InputAction.RemoveBindingOverride 请查阅:Class InputActionRebindingExtensions | Input System | 1.3.0 (unity3d.com) using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.UI; public class RebindButtonTest : MonoBehaviour { //Action名 public Text actionLabel; //Binding名 public...
分享回复赞 unity吧 liutaoshin 关于mysql查询自增id比如有个表A,它的自增列是id,当向A表插入一行数据后,如果插入数据后自增列的值自动增加至101,则通过select @@identity得到的值就是101。使用@@identity的前提是在进行insert操作后,执行select @@identity的时候连接没有关闭,否则得到... ...
实现该功能需要使用Scene View类,本人用的Unity版本是2020.3.16,该版本里显示onSceneGUIDelegate是弃用状态,使用duringSceneGui代替: usingUnityEngine;usingUnityEditor;namespaceSK.Framework{[InitializeOnLoad]publicstaticclassUISelector{staticUISelector(){SceneView.duringSceneGui+=OnSceneGUI;}privatestaticvoidOnScene...
@change="selectAllnotAllOptions" >全选</el-checkbox > <el-option v-for="item in showAll ? options : notAllOptions" :key="item[opv] + '0' + Math.random()" :label="item[opl]" :value="item[opv]" > <span class="check" /> ...
docs.unity3d.com Manual Scripting API Changelog License ProBuilder 4.3.1 About ProBuilder Interacting with ProBuilder Creating Meshes Editing Meshes Materials, Shaders, Textures, and UVs Customizing ProBuilder Exporting and re-importing Tool reference Bevel - Edges Bevel - Faces Bridge...
The selector task executes all of its children in order until it encounters a non-failure status.Namespace: Unity.KinematicaSyntax[Data("Selector", "#2A5637", DataType.Flag.None)] public struct SelectorTask : TaskMethods Action()Creates a new action task as a child of the selector task...
Process Argv --unity-launch --crash-reporter-id 4864ec53-29cb-400d-8df6-b813d008ae4e Screen Reader no VM 0% DESKTOP_SESSION gnome XDG_CURRENT_DESKTOP GNOME XDG_SESSION_DESKTOP gnome XDG_SESSION_TYPE x11 ItemValue Remote Dev Container: BenjaminML @ ssh://cc-aholiday OS Linux x64 5.19...
实现该功能需要使用Scene View类,本人用的Unity版本是2020.3.16,该版本里显示onSceneGUIDelegate是弃用状态,使用duringSceneGui代替: 代码语言:javascript 复制 using UnityEngine;using UnityEditor;namespaceSK.Framework{[InitializeOnLoad]publicstaticclassUISelector{staticUISelector(){SceneView.duringSceneGui+=OnScene...