There's a lot of secrets. Jeff Rubenstein: There's a lot of depth. It's not just- Rebecca Gordius: There's a lot of depth. Jeff Rubenstein: It's a lot longer than the Sea of Thieves. Depth. I didn't even... I'm so good at that. So good at that. It's not just like ...
I've got Joe Neate, the executive producer for Sea of Thieves. I've got him on the show. We'll do good interview long interview later on. He and I talk about that and hopefully, he'll take my feature request. I'm playing Little Nightmares II. You can see that right about here;...
Andy explains the concept: “It was a multiplayer experience where you had two teams within a map, and it was basically ‘build in the day, survive at night. But it hadSea of Thieves’physicality, players running around together cooperating, using physical props to work together.” A three-...
If you’re new to this pirate sim, Sea of Thieves is a first-person, open-world, multiplayer game where you can team up with friends to hunt for treasure, engage in ship battles, and explore what else the open waters have in store for you. And that’s our rundown of game releases...
It's unknown how far are these in theSea of Thievesroadmap, but the developers urge players to expect the plans to be fluid. Sea of Thievesis available onXbox Oneand Windows PC.
And to see something like Lethal Company come out and just do what it's done, I get so inspired by that because it's the kind of space that I think we kind of ventured into with Sea of Thieves. But I love that space. I think it's so fun, it's so interesting that everyone ...
Yeah. Talk to him from the Apex team we'll and then after that, on the other side of it, I'm really excited to talk to Joe Neate who's the executive producer for Sea of Thieves. So Jeff is going to take it away. We talk first, Apex. ...