从SDL_TEXTINPUT获取UTF-8输入的方法如下: 首先,确保你已经在SDL初始化时启用了文本输入事件。可以通过在SDL_Init()函数中传入SDL_INIT_EVENTS标志来实现。 在事件循环中,监听SDL_TEXTINPUT事件。当该事件触发时,SDL将会传递一个SDL_TextInputEvent结构体,其中包含了UTF-8编码的输入文本。
It currently usesUIKeyboardTypeNumberPad, which only supports the digits 0-9. But on Android, it usesTYPE_CLASS_NUMBER | TYPE_NUMBER_VARIATION_NORMALwhich additionally support the decimal separator. Either update iOS to useDecimalPador add a newSDL_TEXTINPUT_TYPE_DECIMAL. HowSDL_TEXTINPUT_TYPE_N...
Sdl2.0的SDL..RT,英文输入法还好,但是中文就失效了~~,只能捕捉一些非英文字符,而英文字符全被屏蔽掉了。
SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea() The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it. This is used in imgui_impl_sdl3...
从SDL_TEXTINPUT获取UTF-8输入的方法如下: 首先,确保你已经在SDL初始化时启用了文本输入事件。可以通过在SDL_Init()函数中传入SDL_INIT_EVENTS标志来实现。 在事件循环中,监听SDL_TEXTINPUT事件。当该事件触发时,SDL将会传递一个SDL_TextInputEvent结构体,其中包含了UTF-8编码的输入文本。 在处理SDL_TEXTINPUT事件时,...
using Ryujinx.HLE.Ui; using System.Threading; using System.Threading.Tasks; namespace Ryujinx.Headless.SDL2 { /// /// Headless text processing class, right now there is no way to forward the input to it. /// internal class HeadlessDynamicTextInputHandler : IDynamicTextInputHandler { privat...