On Windows, if "Show window contents while dragging" is disabled, moving a non maximized window from one screen to another and snapping it to maximized, will make a subsequent call to SDL_SetWindowFullscreen maximize it to the monitor it...
Hi there, I have noticed that this simple program fails on Wayland (no problem on the legacy X11 graphics server): #include <SDL.h> #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 int main(void) { SDL_Init(SDL_INIT_VIDEO); SDL_Window ...
示例1: WM_ToggleFullScreen ▲點讚 9▼ // Toggles fullscreen modefuncWM_ToggleFullScreen(surface *Surface)int{ GlobalMutex.Lock() status :=int(C.SDL_WM_ToggleFullScreen(surface.cSurface)) GlobalMutex.Unlock()returnstatus } 開發者ID:kearsley,項目名稱:Go-SDL,代碼行數:7,代碼來源:sdl.go int...
示例3: sdl_fullscreen_set ▲点赞 3▼ intsdl_fullscreen_set(intmode){staticintoldw;staticintoldh;intscreen_fullscreen =0;inttempx;inttempy;switch(mode) {case0:if((screen->flags & SDL_FULLSCREEN) !=0) {SDL_WM_ToggleFullScreen(screen); SDL_ShowCursor (SDL_ENABLE); sdl_size_request (...
The only way i can play is windowed with massive resolution to come close to my screen size. But making windowed mode exactly my screen sizes crashes the game. I get an error every time about SDL using the QuickDraw library which is completely depreciated in Mac OS X Lion, it should be...
Switching a window to exclusive fullscreen mode and back to windowed mode sometimes leads to various misbehaviour. I am using Ubuntu 22.04.4 LTS, and SDL 3.1.1 with the X11 video driver. My setup is two displays in "join displays" mode. Display A is set to 1920 x 1080 @ 60.0 Hz; ...
On Linux, SDL 2.30.3 shows only blank screen when fullscreen. I'm using multithreaded code and using mutex to synchronize SDL access (mostly from one thread). In windowed mode screen is updated without problems. uname -a: Linux whiteice 6.7.12-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.7.12...
本文整理汇总了Golang中C.SDL_WM_ToggleFullScreen函数的典型用法代码示例。如果您正苦于以下问题:Golang SDL_WM_ToggleFullScreen函数的具体用法?Golang SDL_WM_ToggleFullScreen怎么用?Golang SDL_WM_ToggleFullScreen使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
Currently, both in sdl2 and sdl3, when the window is made borderless fullscreen, sdl will warp the mouse pointer to keep it relative to the window 0,0 coordinates. This behaviour really seems a vestigial leftover from when exclusive fullscreen was common with associated resolution change, but...
In SDL 3, switching back and forth from Windowed Exult to Fullscreen Exult results in a cursor freeze under Linux over Wayland. This can be reproduced with the SDL 3 testwm - Linux over Wayland - provided one adds in test/testwm.c, main function the two lines at the bottom of : .....